That is because the Network * * Node gives you 50% (rounded up) more labs then you put in to it. This is * * added to the total, and what you get at the end is what the city produces * * in Economy, Labs, and Psych. Economy and Labs stuff carries over to your * * entire empire/nation. Psych doesn't. Remember this.
That is because the Network * * Node gives you 50% (rounded up) more labs then you put in to it. This is * * added to the total, and what you get at the end is what the city produces * * in Economy, Labs, and Psych. Economy and Labs stuff carries over to your * * entire empire/nation. Psych doesn't. Remember this.
-- Barracks Graffiti, Sparta Command The Command Nexus: Information, the first principle of warfare, must form the foundation of all your efforts. Know, of course, thine enemy. But in knowing him do not forget above all to know thyself. The commander who embraces this totality of battle shall win even with the inferior force.
--- Sky Hydroponics Lab: (0) (84) At EVERY base, you get an extra +1 nutrient. You need Aerospace Complex to build these. If you do not have an Aerospace Complex, the effects are halved. You can place more than 1 Sky Hydroponics Lab. --- Stockpile Energy: (0) (N/A) Converts all minerals into energy for that turn (2 minerals = 1 energy).
Two forests (which tend to expand on their own), or one mine? You don't have to be a student of economics to see which is more efficient, and efficiency is the name of the game (and this provides something in the way of a specific explanation of the terraforming choices mentioned earlier in this guide).
Satrap’s Court (Renaissance Era – Bank) +1 Gold; +2 Happiness A Bank that provides both gold and happiness bonuses, the Satrap’s Court is perfectly synched with your unique ability. With no maintenance of its own and extra gold production, it will pay for a lot of the happiness infrastructure you require.
The more "holds" a sea unit has the more units it can carry. Modes/Status ===== How do I heal a unit, you ask. Units are healed when they are in sleep mode, when you skip a turn, and when they are fortified in a city. Active Status Active status is the normal status for a unit, you can move them only when they are active.
Sid Meier's Colonization - guide, strategy and tips ===== v1.2 by Jeremy Morton (jez9999 on GameFAQs) INTRODUCTION ----- Colonization can be great fun to play, and it's a very well-made game, but at times it can be a bit confusing or frustrating if you don't know some of the intricacies of the game mechanics, or the best ways to achieve success in the game.
For Sid Meier's Pirates! on the PC, FAQ/Strategy Guide by Sashanan.
Red * * in color. * * Specialists (same name in Civ). These count as content people, and modify * * the amount of Economy, Labs, or Psych from the base (more on that later), * * but do NOT work the land. * * Anyways, this Psych list shows the things that modify the * * Talents/Workers/Drones to be what they are.
Cloud Cover: A more subtle option. Impacts the amount of rainfall the planet receives. This, in turn, impacts the amount of green, nutrient rich squares the world contains. World with heavy rainfall are nutrient rich, allowing for easy growth and expansion.
For Sid Meier's Civilization on the Super Nintendo, FAQ/Strategy Guide by Ash_Riot.
To achieve this, a dimpled grassland needs a road, and a plains square needs irrigation and a road. Some river squares start this way, but you cannot improve those that do not. Page 2 Building the First City The first pick for any new city is an unimproved plains square.
Leveraging your Golden Age's additional production into an attack is a definite possibility, and with a three speed unit, lengthy "civ-killer" wars are now possible. Hopefully, the combination of Golden Age production and Leaders will net you the three big wonders of the age (J.S. Bach's Cathedral, Sistine Chapel, and Sun Tzu's Art of War).
For Ben 10 Alien Force: Vilgax Attacks on the Wii, a GameFAQs Answers question titled "How to get ultimate alien?".
For Sid Meier's Civilization Revolution on the Xbox 360, Technology Guide by MattG89.
Age of Mythology (PC) & The Titans (PC) The Complete Strategy Guide Version: 0.7 - 03/03/05 By Jim Chamberlin [email protected] ===== << Disclaimer >> This document may be freely distributed so long as it is not edited or or altered in any way, I am given credit, you do not charge for viewing this guide; this includes, but is not limited to websites, cds, dvds, magazines, etc.
For Romance of the Three Kingdoms VII on the PlayStation 2, Strategy Guide by ELewis.
- Banking You can get a loan here, also you can deposit money and get monthly interests. - Dealing in Securities and Bond If you want to make investment, go to stock exchange. You can buy and sell stocks here, also you can go public with your company too; however, there are few rules to be met to go public.
For The Orange Box on the PlayStation 3, FAQ/Strategy Guide by RainingMetal.
See [What do I manufacture to make more money?] Sonic Oscillator: extension of the alien "sonic" technology, which uses an energy field to guide a high-frequency resonance-inducing sonic wave onto the target, causing molecular disruption, sonic oscillator is probably the best craft weapon, and has a huge ammo capacity of 100 shots.