Sid Meier's Civilization II - FAQ/Strategy Guide - PC - By ...

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Sid Meier's Civilization II - FAQ/Strategy Guide - PC - By ...

The more "holds" a sea unit has the more units it can carry. Modes/Status ===== How do I heal a unit, you ask. Units are healed when they are in sleep mode, when you skip a turn, and when they are fortified in a city. Active Status Active status is the normal status for a unit, you can move them only when they are active.

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Sid Meier's Civilization V - FAQ/Strategy Guide - PC - By ...

Satrap’s Court (Renaissance Era – Bank) +1 Gold; +2 Happiness A Bank that provides both gold and happiness bonuses, the Satrap’s Court is perfectly synched with your unique ability. With no maintenance of its own and extra gold production, it will pay for a lot of the happiness infrastructure you require.

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Sid Meier's Civilization - FAQ/Strategy Guide - Super ...

For Sid Meier's Civilization on the Super Nintendo, FAQ/Strategy Guide by Ash_Riot.

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Sid Meier's Civilization - Strategy Guide - Super Nintendo ...

To achieve this, a dimpled grassland needs a road, and a plains square needs irrigation and a road. Some river squares start this way, but you cannot improve those that do not. Page 2 Building the First City The first pick for any new city is an unimproved plains square.

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Sid Meier's Civilization III - Tribes Guide - PC - By ...

Leveraging your Golden Age's additional production into an attack is a definite possibility, and with a three speed unit, lengthy "civ-killer" wars are now possible. Hopefully, the combination of Golden Age production and Leaders will net you the three big wonders of the age (J.S. Bach's Cathedral, Sistine Chapel, and Sun Tzu's Art of War).

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Sid Meier's Civilization Revolution - Technology Guide ...

For Sid Meier's Civilization Revolution on the Xbox 360, Technology Guide by MattG89.

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Civilization II - FAQ/Strategy Guide - PlayStation - By ...

With the explorer, explore the surrounding terrain, and always inspect goody huts. You may get extra technologies. In the city, you should be building a granary. Also, go to the Tax Rate menu, and change your tax rate so that you make a profit(of anything, even 1) each turn, and then give everything else to science.

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Sid Meier's Pirates! - FAQ/Strategy Guide - PC - By ...

For Sid Meier's Pirates! on the PC, FAQ/Strategy Guide by Sashanan.

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Sid Meier's Colonization - FAQ/Strategy Guide - PC - By ...

Sid Meier's Colonization - guide, strategy and tips ===== v1.2 by Jeremy Morton (jez9999 on GameFAQs) INTRODUCTION ----- Colonization can be great fun to play, and it's a very well-made game, but at times it can be a bit confusing or frustrating if you don't know some of the intricacies of the game mechanics, or the best ways to achieve success in the game.

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Sid Meier's Alien Crossfire - FAQ/Strategy Guide - PC - By ...

That is because the Network * * Node gives you 50% (rounded up) more labs then you put in to it. This is * * added to the total, and what you get at the end is what the city produces * * in Economy, Labs, and Psych. Economy and Labs stuff carries over to your * * entire empire/nation. Psych doesn't. Remember this.

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Sid Meier's Alpha Centauri - FAQ/Strategy Guide - PC - By ...

Red * * in color. * * Specialists (same name in Civ). These count as content people, and modify * * the amount of Economy, Labs, or Psych from the base (more on that later), * * but do NOT work the land. * * Anyways, this Psych list shows the things that modify the * * Talents/Workers/Drones to be what they are.

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Sid Meier's Alpha Centauri - Strategy Guide - PC - By ...

Cloud Cover: A more subtle option. Impacts the amount of rainfall the planet receives. This, in turn, impacts the amount of green, nutrient rich squares the world contains. World with heavy rainfall are nutrient rich, allowing for easy growth and expansion.

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Best Civilization game? - Sid Meier's Civilization VI ...

I've never played any of the games in this series but I'd like to get into it so which would you say is the best of the bunch? I'm leaning towards Civ 5 except I've heard the AI can be a bit screwy and not very good at forming a consistent strategy.

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Sid Meier's Civilization IV: Colonization - FAQ ...

The more EXP your units game from battle, the more Great General Points that your colonies will gather. After a certain limit in General Points, a Great General will emerge to rally your troops. However, once they come out, the General Points are reset and the amount needed for the General to appear are doubled.

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Sid Meier's Civilization III - FAQ/Walkthrough - PC - By ...

Once you start getting pollution, set at least SIX (more if you have a larger empire) workers to pollution control. I doubt that you'll get 6 pollutions appearing in a turn, however, the workers can gang up on a single pollution and get rid of it much quicker. ...

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What DLC is there? - Sid Meier's Civilization Revolution ...

For Sid Meier's Civilization Revolution on the Xbox 360, a GameFAQs message board topic titled "What DLC is there?".

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Sid Meier's Civilization V - FAQ/Walkthrough - PC - By ...

In 1795 the new French constitution established an entirely new form for the French government. Executive power was held by "The Directory," a panel of five directors elected annually by the new bi-cameral legislature. However, the new form of government proved unmanageable, and in 1799 a man named Napoleon Bonaparte seized power.

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Technology FAQ v. 1.0 - Sid Meier's Civilization ...

V. Closing Remarks-----As you can see, technology in Civilization Revolution is quite an in-depth component. Not only are the raw statistics expanse, but also the mechanics creating them. Also, I seem to have forgotten some more basic stuff in the Introduction so I'll put them here as an addendum.

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Sid Meier's Civilization IV - FAQ/Walkthrough - PC - By ...

For Sid Meier's Civilization IV on the PC, FAQ/Walkthrough by Warfreak.

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I hope there will be a Hebrew civilization. - Sid Meier's ...

For Sid Meier's Civilization V on the PC, a GameFAQs message board topic titled "I hope there will be a Hebrew civilization.".

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