To achieve this, a dimpled grassland needs a road, and a plains square needs irrigation and a road. Some river squares start this way, but you cannot improve those that do not. Page 2 Building the First City The first pick for any new city is an unimproved plains square.
To achieve this, a dimpled grassland needs a road, and a plains square needs irrigation and a road. Some river squares start this way, but you cannot improve those that do not. Page 2 Building the First City The first pick for any new city is an unimproved plains square.
For Sid Meier's Civilization on the Super Nintendo, FAQ/Strategy Guide by Ash_Riot.
The more "holds" a sea unit has the more units it can carry. Modes/Status ===== How do I heal a unit, you ask. Units are healed when they are in sleep mode, when you skip a turn, and when they are fortified in a city. Active Status Active status is the normal status for a unit, you can move them only when they are active.
Satrap’s Court (Renaissance Era – Bank) +1 Gold; +2 Happiness A Bank that provides both gold and happiness bonuses, the Satrap’s Court is perfectly synched with your unique ability. With no maintenance of its own and extra gold production, it will pay for a lot of the happiness infrastructure you require.
Use T. Pupua (Pio Sagapolutele?) instead of Dan Footman at DRT in Nickel and Dime. Dallas Cowboys: Michael Irvin should be the #1 receiver. Larry Allen should start at RT. Billy Davis should be TE #2. Denver Broncos: Glyn Milburn is your best running back, but use Rod Bernstine in Goal Line and Aaron Craver in Shotgun. David Wyman should start ...
Step 2 - Lower your taxes to 0%, and lower your coverage of your Police, Fire, and Transit to 0% as well. Step 3 - When the annual income report appears, hold the L Button down, and Go With The Figures. Step 4 - Still holding the L Button down, go into the Information Menu, and select TAX.
Fifth Unit Types *Note: Gems (and the Pastha) have hit points instead of a soldier count. Also note that every time they attack they lose a set amount of hit points (about 10%) regardless of whom they are attacking and what kind of assault it is. The more hit points the gem has when it attacks, the more damage it does.
Use Keith Traylor as the DRT in Nickel and Dime. John Browning (Rookie DL, #92) is the best DRE. Use Anthony Davis at LLB. Miami Dolphins: Use Terry Kirby as your Single Back/Shotgun HB. Irving Spikes is the best FB. Kirby Dar Dar should be the #3 WR, and Randal Hill should be #4. James Brown is the best RT.
Substitute DT2 at DRT in Nickel and Dime. Minnesota Vikings: The WR totem pole ought to be 1, 3, 6, 4, 2, 5. Start T2 at RT. DE2 should be the full-time DRE. New England Patriots: Use HB3 at HB in Shotgun and Run 'n' Shoot. WR depth chart: 1, 2, 5, 4, 3, 6. C2 should be the center.
This check box lets you filter the data on the map directly onto the city, helping you pinpoint exactly where various effects are occurring (everything in your city will be blank to make this data more clear). In the DOS version, this check box is represented by a icon with blue tiles on it.
Leveraging your Golden Age's additional production into an attack is a definite possibility, and with a three speed unit, lengthy "civ-killer" wars are now possible. Hopefully, the combination of Golden Age production and Leaders will net you the three big wonders of the age (J.S. Bach's Cathedral, Sistine Chapel, and Sun Tzu's Art of War).
For Sid Meier's Civilization Revolution on the Xbox 360, Technology Guide by MattG89.
With the explorer, explore the surrounding terrain, and always inspect goody huts. You may get extra technologies. In the city, you should be building a granary. Also, go to the Tax Rate menu, and change your tax rate so that you make a profit(of anything, even 1) each turn, and then give everything else to science.
Sid Meier's Colonization - guide, strategy and tips ===== v1.2 by Jeremy Morton (jez9999 on GameFAQs) INTRODUCTION ----- Colonization can be great fun to play, and it's a very well-made game, but at times it can be a bit confusing or frustrating if you don't know some of the intricacies of the game mechanics, or the best ways to achieve success in the game.
For Sid Meier's Pirates! on the PC, FAQ/Strategy Guide by Sashanan.
Cloud Cover: A more subtle option. Impacts the amount of rainfall the planet receives. This, in turn, impacts the amount of green, nutrient rich squares the world contains. World with heavy rainfall are nutrient rich, allowing for easy growth and expansion.
Red * * in color. * * Specialists (same name in Civ). These count as content people, and modify * * the amount of Economy, Labs, or Psych from the base (more on that later), * * but do NOT work the land. * * Anyways, this Psych list shows the things that modify the * * Talents/Workers/Drones to be what they are.
That is because the Network * * Node gives you 50% (rounded up) more labs then you put in to it. This is * * added to the total, and what you get at the end is what the city produces * * in Economy, Labs, and Psych. Economy and Labs stuff carries over to your * * entire empire/nation. Psych doesn't. Remember this.
I've never played any of the games in this series but I'd like to get into it so which would you say is the best of the bunch? I'm leaning towards Civ 5 except I've heard the AI can be a bit screwy and not very good at forming a consistent strategy.
Once you start getting pollution, set at least SIX (more if you have a larger empire) workers to pollution control. I doubt that you'll get 6 pollutions appearing in a turn, however, the workers can gang up on a single pollution and get rid of it much quicker. ...