Sid Meier's Colonization - guide, strategy and tips ===== v1.2 by Jeremy Morton (jez9999 on GameFAQs) INTRODUCTION ----- Colonization can be great fun to play, and it's a very well-made game, but at times it can be a bit confusing or frustrating if you don't know some of the intricacies of the game mechanics, or the best ways to achieve success in the game.
Sid Meier's Colonization - guide, strategy and tips ===== v1.2 by Jeremy Morton (jez9999 on GameFAQs) INTRODUCTION ----- Colonization can be great fun to play, and it's a very well-made game, but at times it can be a bit confusing or frustrating if you don't know some of the intricacies of the game mechanics, or the best ways to achieve success in the game.
The more EXP your units game from battle, the more Great General Points that your colonies will gather. After a certain limit in General Points, a Great General will emerge to rally your troops. However, once they come out, the General Points are reset and the amount needed for the General to appear are doubled.
The more "holds" a sea unit has the more units it can carry. Modes/Status ===== How do I heal a unit, you ask. Units are healed when they are in sleep mode, when you skip a turn, and when they are fortified in a city. Active Status Active status is the normal status for a unit, you can move them only when they are active.
Satrap’s Court (Renaissance Era – Bank) +1 Gold; +2 Happiness A Bank that provides both gold and happiness bonuses, the Satrap’s Court is perfectly synched with your unique ability. With no maintenance of its own and extra gold production, it will pay for a lot of the happiness infrastructure you require.
For Sid Meier's Pirates! on the PC, FAQ/Strategy Guide by Sashanan.
Cloud Cover: A more subtle option. Impacts the amount of rainfall the planet receives. This, in turn, impacts the amount of green, nutrient rich squares the world contains. World with heavy rainfall are nutrient rich, allowing for easy growth and expansion.
For Sid Meier's Civilization on the Super Nintendo, FAQ/Strategy Guide by Ash_Riot.
Red * * in color. * * Specialists (same name in Civ). These count as content people, and modify * * the amount of Economy, Labs, or Psych from the base (more on that later), * * but do NOT work the land. * * Anyways, this Psych list shows the things that modify the * * Talents/Workers/Drones to be what they are.
That is because the Network * * Node gives you 50% (rounded up) more labs then you put in to it. This is * * added to the total, and what you get at the end is what the city produces * * in Economy, Labs, and Psych. Economy and Labs stuff carries over to your * * entire empire/nation. Psych doesn't. Remember this.
To achieve this, a dimpled grassland needs a road, and a plains square needs irrigation and a road. Some river squares start this way, but you cannot improve those that do not. Page 2 Building the First City The first pick for any new city is an unimproved plains square.
Leveraging your Golden Age's additional production into an attack is a definite possibility, and with a three speed unit, lengthy "civ-killer" wars are now possible. Hopefully, the combination of Golden Age production and Leaders will net you the three big wonders of the age (J.S. Bach's Cathedral, Sistine Chapel, and Sun Tzu's Art of War).
-- Barracks Graffiti, Sparta Command The Command Nexus: Information, the first principle of warfare, must form the foundation of all your efforts. Know, of course, thine enemy. But in knowing him do not forget above all to know thyself. The commander who embraces this totality of battle shall win even with the inferior force.
For Sid Meier's Civilization Revolution on the Xbox 360, Technology Guide by MattG89.
Colonization is kind of boring. User Info: dark lancer. dark lancer 5 years ago #1. So last night I tried Portugal with the Conquest of Paradise DLC and a random new world. I ended up getting a map with all of the Caribbean Islands lumped together into an island the size of Australia, just far south enough for England and France to be unable to ...
Age of Mythology (PC) & The Titans (PC) The Complete Strategy Guide Version: 0.7 - 03/03/05 By Jim Chamberlin [email protected] ===== << Disclaimer >> This document may be freely distributed so long as it is not edited or or altered in any way, I am given credit, you do not charge for viewing this guide; this includes, but is not limited to websites, cds, dvds, magazines, etc.
The value of the jihad to society is that the people caught up in the emotion of the enterprise place their best interests, even their lives, second to the purpose of the crusade. The jihad was especially effective at a most desperate time when survival of the group hung in the balance.
For example, if a sim in the X-treme Career is at level 2 and gets promoted, he'll bring home the new salary of level 3 ($325), plus twice as much for a bonus ($650), for a total of $975. Generally, you would want to use the extra cash to buy anything you may need to hone new required skills.
His name was Timur Leng (Timur, "the Lame," or Tamerlane to Europeans and the Prince of Destruction to Asians). With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. In 1398 he sacked Delhi, murdering 100,000 inhabitants. He rushed west defeating an Egyptian Mameluke army in Syria.
The Demoman is an alchoholic, and he's not afraid to admit that. However, his addiction to Rum, Whiskey, and Scrumpy has been reduced significantly due to the demanding focus of the battlefield. The Bottle is the only (default) weapon that the Demoman has that isn't explosive, and has instant contact.
For MechCommander 2 on the PC, FAQ/Strategy Guide by KChang. MechCommander 2 Unofficial Strategy Guide and FAQ by Kasey Chang released August 30, 2002 0 Introduction 0.1 A word from the author This is a FAQ, NOT a manual.