Jungle Strike - FAQ/Walkthrough - Super Nintendo - By ...

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Jungle Strike - FAQ/Walkthrough - Super Nintendo - By ...

Objective 4: Rescue Agent Akbar ----- Your source of info is a secret infiltrator in the terrorist network. He must have blown his cover, because he needs rescuing. His house will be marked in the southeast. When you shoot the house open, it reveals terrorist gunmen as well as Akbar.

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Jungle Strike - Walkthrough - Super Nintendo - By ...

Mission 4 - Rescue Agent Akbar Go to a house in the southwest kill the guys around it. Blow it up, kill the rifle guy inside, and pick up the weird colored guy. Mission 5 - Motorcade Who bloody knows why the president NEEDS to get into this terrorist infested town, or why he drives directly towards them and stops when they are in front of them ...

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Disney's The Jungle Book Review for Super Nintendo: Jungle ...

For Disney's The Jungle Book on the Super Nintendo, a reader review titled "Jungle Book, game that made after the Disney Animated Movie is now put onto SNES.".

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Jungle Strike - FAQ/Walkthrough - Genesis - By Apathetic ...

--- Mission 4: Agent Akbar Once the bomb threat has been stopped, the next mission will open itself up. Find and rescue Akbar, our secret informant. We believe he is being held captive in a basement. He knows how and when the President will be attacked. Akbar is being held in the residential part of town in one of the many identical houses.

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Super Metroid - FAQ/Walkthrough - Super Nintendo - By ...

The brain will start to do another crazy attack but the Metroid will come in and chew on its head, draining its energy and giving it to you. After, Mother Brain kills the Metroid and then will start to attack you again. You have a cool power now so just shoot it until it is destroyed. ... I would like to say that Super Metroid was one of my ...

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Super Ninja-Kun - FAQ/Walkthrough - Super Nintendo - By ...

For Super Ninja-Kun on the Super Nintendo, FAQ/Walkthrough by Seth0708.

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Star Fox - FAQ/Walkthrough - Super Nintendo - By will ...

FAQ/Walkthrough by will_atlantic. Version: 2.01 ... it in a fixed corridor, but the principle is the same.) Naturally, there is a long stretch of innovations that line the road between Star Fox and, say, Modern Warfare. Star Fox, did, though, help inspire Super Mario 64. ... fly through the three gold asteroids that form a triangle. A twin ...

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Mega Man X - FAQ/Walkthrough - Super Nintendo - By Fox ...

Eles te sugam, e se você ficar por muito tempo dentro deles, você leva dano gradativamente. Por isso, se um deles te sugar, atire até eles esplodirem. Seguindo em frente, acharás outro submarino, só que desta vez o campo de batalha possui espinhos. Tenha cuidado dobrado aqui em relação ao submarino anterior!

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New Horizons - FAQ/Walkthrough - Super Nintendo - By ...

Next, pay the shipbuilder and try to purchase a Xebec or Venetian Galleass. He will give Ali some advice after being paid back. Continue the trade route between Istanbul and Athens and pay back Radino the banker. When you do, he will introduce Ali to Banker Howell - the president of the Marco Polo bank. Last, pay off the Dock master.

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EarthBound - FAQ/Walkthrough - Super Nintendo - By ...

Go to the Drugstore and withdraw all of your money from the ATM. Sell any Cookies you may have and buy the Tee Ball Bat and the Cheap Bracelet. If you can't afford both items, give priority to the Cheap Bracelet and fight 2 or 3 Sharks around the Arcade in southern Onett to earn more money (if you can't afford anything, battle the animals to ...

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Super Mario 64 - FAQ/Walkthrough - Nintendo 64 - By ...

For Super Mario 64 on the Nintendo 64, FAQ/Walkthrough by Alexander S.

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Mega Man X3 - FAQ/Walkthrough - Super Nintendo - By CC ...

----- 3.Bosses BSSS ----- There are a lot of bosses here, so I put a easier system to navigate where the bosses are. Just type in the phrases in the brackets (without the brackets) and you hopefully should go to the boss strategy.

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Terranigma - FAQ/Walkthrough - Super Nintendo - By cless ...

Go up the staircase and to the next room (actually it's the upper part of the last room). Here you'll find a chest and a Magirock. Then go up the staircase and another one in the next room. Cross the bottommost rope to get a Magirock then continue to get an M. Bulb and a Life Potion. Use the Life Potion to raise your max HP by 5 points.

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Mega Man X - FAQ/Walkthrough - Super Nintendo - By Gestahl ...

For Mega Man X on the Super Nintendo, FAQ/Walkthrough by Gestahl.

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Metal Max Returns - FAQ/Walkthrough - Super Nintendo - By ...

This is what you need to sell and what you can get in return: Protector Defense Equip Value Silicon Pad 50 All 1000G (sold 6/10 scrap) Body Fender 60 ALL 1200G (sold 11/14 scrap) Sonic Hold 92 All 1450G (sold 16 scrap) Trance Shield 95 All 1600G (sold 18/19/20 scrap) Prism Shaver 97 All 1950G (sold 22 scrap) Absorb Shell 150 All 2500G (sold 24 ...

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Star Ocean - FAQ/Walkthrough - Super Nintendo - By CC ...

They descend down. The red one, wants you to leave, and the green one, says for the red one not to speak harshly. The green one asks nicely for them to leave, and the 'ones from the other world'. Iria and Ratix (from the other (furture) worlds) are suprised that they know that. The yellow, explains how, that there is a disturbance in the axis.

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Emerald Dragon - FAQ/Walkthrough - Super Nintendo - By ...

Emerald Dragon Walkthrough Version 1.5 - 12/19/2001 by Carlos Satoshi Mori ([email protected]) This is a walkthrough for Emerald Dragon, a game released for the Super Famicom (SFC) in 1995.

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EarthBound - Walkthrough - Super Nintendo - By aechris ...

Walkthrough by aechris. Version: 1.1 ... the Moo Training guy will come and take Poo away to train some more. Just north is a native who will give you the key to Dungeon Man, and a stand that sells weapons. ... life forms will die travelling in time! That is why they must transfer your brain program into robots. Enter the Phase Distorter 3 in ...

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Uncharted Waters - FAQ/Walkthrough - Super Nintendo - By ...

If the two cards you have are less than 21, you can ask for another one (hit). If you're still less than 21, you can ask again. When you're finally ready to go, select stand. If the dealer has a higher number, if it's a tie, or if you go over 21, you lose. Otherwise you win. If you're dealt an ace and a face card, you automatically win.

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Breath of Fire - FAQ/Walkthrough - Super Nintendo - By ...

Sickle 50 6 One Handed He Sleeper 100 8 One Handed Go SpineHR 120 15 One Handed Ox SteelBW 35 5 Two Handed Bo Stick 5 1 One Handed Bl ThrowDR 20 1 One Handed Ka Tri-BW 96 12 Two Handed Bo Tri-DR 54 6 One Hnaded Ka Trident 74 6 One Handed Go WingRP 32 4 One Handed Ni WingSD 96 8 One Handed He 6.2 Armor ITEM NAME DP WGT TYPE WHO ...

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