Terranigma - FAQ/Walkthrough - Super Nintendo - By cless ...

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Terranigma - FAQ/Walkthrough - Super Nintendo - By cless ...

Go up the staircase and to the next room (actually it's the upper part of the last room). Here you'll find a chest and a Magirock. Then go up the staircase and another one in the next room. Cross the bottommost rope to get a Magirock then continue to get an M. Bulb and a Life Potion. Use the Life Potion to raise your max HP by 5 points.

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Super Ninja-Kun - FAQ/Walkthrough - Super Nintendo - By ...

For Super Ninja-Kun on the Super Nintendo, FAQ/Walkthrough by Seth0708.

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Super Metroid - FAQ/Walkthrough - Super Nintendo - By ...

The brain will start to do another crazy attack but the Metroid will come in and chew on its head, draining its energy and giving it to you. After, Mother Brain kills the Metroid and then will start to attack you again. You have a cool power now so just shoot it until it is destroyed. ... I would like to say that Super Metroid was one of my ...

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Terranigma FAQs, Walkthroughs, and Guides for Super ...

For Terranigma on the Super Nintendo, GameFAQs has 35 FAQs (game guides and walkthroughs). ... 46 billion years is already greater than triple the age of the universe as it stands under current scientific knowledge, which is about 14.5 billion years. Contributed By ... A portal is opened. The chain of time is broken. A young man is transported ...

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EarthBound - FAQ/Walkthrough - Super Nintendo - By ...

Go to the Drugstore and withdraw all of your money from the ATM. Sell any Cookies you may have and buy the Tee Ball Bat and the Cheap Bracelet. If you can't afford both items, give priority to the Cheap Bracelet and fight 2 or 3 Sharks around the Arcade in southern Onett to earn more money (if you can't afford anything, battle the animals to ...

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Mega Man X3 - FAQ/Walkthrough - Super Nintendo - By CC ...

----- 3.Bosses BSSS ----- There are a lot of bosses here, so I put a easier system to navigate where the bosses are. Just type in the phrases in the brackets (without the brackets) and you hopefully should go to the boss strategy.

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Super Mario 64 - FAQ/Walkthrough - Nintendo 64 - By ...

For Super Mario 64 on the Nintendo 64, FAQ/Walkthrough by Alexander S.

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New Horizons - FAQ/Walkthrough - Super Nintendo - By ...

Next, pay the shipbuilder and try to purchase a Xebec or Venetian Galleass. He will give Ali some advice after being paid back. Continue the trade route between Istanbul and Athens and pay back Radino the banker. When you do, he will introduce Ali to Banker Howell - the president of the Marco Polo bank. Last, pay off the Dock master.

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Mega Man X - FAQ/Walkthrough - Super Nintendo - By Fox ...

Eles te sugam, e se você ficar por muito tempo dentro deles, você leva dano gradativamente. Por isso, se um deles te sugar, atire até eles esplodirem. Seguindo em frente, acharás outro submarino, só que desta vez o campo de batalha possui espinhos. Tenha cuidado dobrado aqui em relação ao submarino anterior!

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Star Fox - FAQ/Walkthrough - Super Nintendo - By will ...

FAQ/Walkthrough by will_atlantic. Version: 2.01 ... it in a fixed corridor, but the principle is the same.) Naturally, there is a long stretch of innovations that line the road between Star Fox and, say, Modern Warfare. Star Fox, did, though, help inspire Super Mario 64. ... fly through the three gold asteroids that form a triangle. A twin ...

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Brandish - FAQ/Walkthrough - Super Nintendo - By Jax Aagar ...

It has your character's name, in this case, Varik, your current level, HP, MP, Luck, Gold, Attack power, Defense power, Arm Strength, Knowledge, and Magic Endurance. HP/MP – Shows current/max for both Luck – When you receive damage from the enemy, you'll see that your luck goes down and when you take damage, your luck will rise.

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EarthBound - Walkthrough - Super Nintendo - By aechris ...

Walkthrough by aechris. Version: 1.1 ... the Moo Training guy will come and take Poo away to train some more. Just north is a native who will give you the key to Dungeon Man, and a stand that sells weapons. ... life forms will die travelling in time! That is why they must transfer your brain program into robots. Enter the Phase Distorter 3 in ...

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Uncharted Waters - FAQ/Walkthrough - Super Nintendo - By ...

If the two cards you have are less than 21, you can ask for another one (hit). If you're still less than 21, you can ask again. When you're finally ready to go, select stand. If the dealer has a higher number, if it's a tie, or if you go over 21, you lose. Otherwise you win. If you're dealt an ace and a face card, you automatically win.

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Metal Max 2 - FAQ/Walkthrough - Super Nintendo - By CMori ...

Metal Max 2 Walkthrough Version 1.0 - 10/22/2002 by Carlos Satoshi Mori ([email protected]) This is a guide for Metal Max 2, a game developed and released for the Su- per Famicom (SFC) in 1993.

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Final Fantasy III - FAQ/Walkthrough - Super Nintendo - By ...

FAQ/Walkthrough by Atom Edge. ... Cyan goes berserk and seeks redemption. ... He will give you certain rewards depending on your behavior during and before the banquet. If you spoke with all 24 soldiers and followed the guidelines above to the word, he will: - withdraw troops from South Figaro - withdraw troops from Doma Castle - open up the ...

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Chrono Trigger - FAQ/Walkthrough - Super Nintendo - By ...

Hit it with your most powerful techs. When it says, "Storing Tornado energy," use Slash on it. That is all that can be said for this battle. You are given the Bent Sword, and they will fly you down the mountain. Now go to the southern part of Porre, and enter Tata's house. Talk to him, and he'll fork over the Hero Medal. Now go back to Frog's ...

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Tales of Phantasia - Walkthrough - Super Nintendo - By ...

Use the arrow keys to select the slot you want to put your technique in. You get 2 long range technique slots, and 2 short range technique slots. At the top, you're able to select from Decide (Kettei) or Cancel (Modo ni modosu). If you've selected a magic user, using A will allow you to use certain magic spells.

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Final Fantasy II - FAQ/Walkthrough - Super Nintendo - By ...

Go east and north into the final door to reach the 5F. There, go south and enter the first room you pass. That is a save point; rest with a Tent and save your game now. When you're ready, leave the save room and continue west. As you approach the door, the Magus Sisters will appear. They won't let you pass, so a boss battle will ensue.

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Emerald Dragon - FAQ/Walkthrough - Super Nintendo - By ...

Emerald Dragon Walkthrough Version 1.5 - 12/19/2001 by Carlos Satoshi Mori ([email protected]) This is a walkthrough for Emerald Dragon, a game released for the Super Famicom (SFC) in 1995.

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Shadowrun - FAQ/Walkthrough - Super Nintendo - By Admiral ...

If you have defeated the Jester and they are still not for sale, you did not take the portal out of Bremerton. Odds are you just backtracked and went through the ship. If this was the case, return to Bremerton, revisit the Jester's room, and wait near the stage until a portal descends.

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