Next, pay the shipbuilder and try to purchase a Xebec or Venetian Galleass. He will give Ali some advice after being paid back. Continue the trade route between Istanbul and Athens and pay back Radino the banker. When you do, he will introduce Ali to Banker Howell - the president of the Marco Polo bank. Last, pay off the Dock master.
Next, pay the shipbuilder and try to purchase a Xebec or Venetian Galleass. He will give Ali some advice after being paid back. Continue the trade route between Istanbul and Athens and pay back Radino the banker. When you do, he will introduce Ali to Banker Howell - the president of the Marco Polo bank. Last, pay off the Dock master.
Yay for GameFAQs Username Reconciliation! - Added a few summaries. - Added a note about value of selling ships. - More attention to "specialty ran out" mechanic. - Changed appearance of the sale overview table. 09/02/11 v1.10 - Added a brand new table in 3.1, get a better general idea! - Separated 3.3 and 4.3 into sub-subsections.
Every employed sailor is given a different value ranging 00 - 45(Hex). Unemployed sailors are given a value of FF. First mates who don't work for you are given a value of FE. Port Loc. is the port that you can find free agents at and is given a value ranging 00 - 63(Hex). Employed sailors are given a value of FF(I don't know why).
The brain will start to do another crazy attack but the Metroid will come in and chew on its head, draining its energy and giving it to you. After, Mother Brain kills the Metroid and then will start to attack you again. You have a cool power now so just shoot it until it is destroyed. ... I would like to say that Super Metroid was one of my ...
For Super Ninja-Kun on the Super Nintendo, FAQ/Walkthrough by Seth0708.
For Super Mario 64 on the Nintendo 64, FAQ/Walkthrough by Alexander S.
----- 3.Bosses BSSS ----- There are a lot of bosses here, so I put a easier system to navigate where the bosses are. Just type in the phrases in the brackets (without the brackets) and you hopefully should go to the boss strategy.
Go to the Drugstore and withdraw all of your money from the ATM. Sell any Cookies you may have and buy the Tee Ball Bat and the Cheap Bracelet. If you can't afford both items, give priority to the Cheap Bracelet and fight 2 or 3 Sharks around the Arcade in southern Onett to earn more money (if you can't afford anything, battle the animals to ...
FAQ/Walkthrough by will_atlantic. Version: 2.01 ... it in a fixed corridor, but the principle is the same.) Naturally, there is a long stretch of innovations that line the road between Star Fox and, say, Modern Warfare. Star Fox, did, though, help inspire Super Mario 64. ... fly through the three gold asteroids that form a triangle. A twin ...
Eles te sugam, e se você ficar por muito tempo dentro deles, você leva dano gradativamente. Por isso, se um deles te sugar, atire até eles esplodirem. Seguindo em frente, acharás outro submarino, só que desta vez o campo de batalha possui espinhos. Tenha cuidado dobrado aqui em relação ao submarino anterior!
Metal Max 2 Walkthrough Version 1.0 - 10/22/2002 by Carlos Satoshi Mori ([email protected]) This is a guide for Metal Max 2, a game developed and released for the Su- per Famicom (SFC) in 1993.
`'''''--' Boss tips, boss guide, boss everything all in one place, for your convenience, at your service, no problem no kidding no fuss no muss no risk no obligation no red tape no down-payment no entry fee no hidden charges no purchase necessary.* *With apologies to George Carlin vs. Bosses If you're about to defeat a boss, and you're low on ...
The University can be built as early as third generation, and you get the Tactician by answering the questions posed by the man in the upper-right part of the building (you need to get 6 out of 10 correct). --Avalon University Test Crib Sheet Q.1: Emperor Leon sealed away the dungeon north of Avalon in what year?
Objective 4: Rescue Agent Akbar ----- Your source of info is a secret infiltrator in the terrorist network. He must have blown his cover, because he needs rescuing. His house will be marked in the southeast. When you shoot the house open, it reveals terrorist gunmen as well as Akbar.
If all characters are at 0 HP, the game is over. MP: Magic Points. This is what you use to use magic and summons. When you have an insufficient amount to cast a spell or summon, that spell or summon will be grayed out and cannot be used until you restore your MP using spells or items such as Ethers or Asper.
If the two cards you have are less than 21, you can ask for another one (hit). If you're still less than 21, you can ask again. When you're finally ready to go, select stand. If the dealer has a higher number, if it's a tie, or if you go over 21, you lose. Otherwise you win. If you're dealt an ace and a face card, you automatically win.
They descend down. The red one, wants you to leave, and the green one, says for the red one not to speak harshly. The green one asks nicely for them to leave, and the 'ones from the other world'. Iria and Ratix (from the other (furture) worlds) are suprised that they know that. The yellow, explains how, that there is a disturbance in the axis.
Well, there's only one thing to do, right? The Pebblers are easy. You shouldn't need to use magic, or even charge-up attacks, but if you do need to use magic, Freeze is your best bet. Once they're defeated, head towards the exit from the village, and the Moogles will return! Kupo! Talk to one of the Moogles and the Sprite's memory will return.
Dual Orb FAQ?Walkthrough by Arcadia Questions? Comments? Corrections? Flames? Email them to me at [email protected]. Looking for more Super Famicom game FAQs?
If you have defeated the Jester and they are still not for sale, you did not take the portal out of Bremerton. Odds are you just backtracked and went through the ship. If this was the case, return to Bremerton, revisit the Jester's room, and wait near the stage until a portal descends.