When the Battle of Shadowdale is referred to (without a number), it usually means this second battle. In addition, Mourngrym has had to deal with a large number of skirmishes, incursions, a possible invasion from below, explosions, and other sundry disasters. Mourngrym and Shaerl have one child, Scotti, who is now nine winters old.
When the Battle of Shadowdale is referred to (without a number), it usually means this second battle. In addition, Mourngrym has had to deal with a large number of skirmishes, incursions, a possible invasion from below, explosions, and other sundry disasters. Mourngrym and Shaerl have one child, Scotti, who is now nine winters old.
For Icewind Dale II on the PC, Item List by DSimpson. _____ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Icewind Dale II (PC) Items Listing _____ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ January 17, 2005 Version 2.01 Written by: Dan Simpson Email: [email protected] If emailing me, use this subject: Icewind Dale II Items v 2.01 (Emails that don't use this subject ...
_____ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Icewind Dale (PC) Items Listing _____ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ January 17, 2005 Version 0.91 Written by: Dan Simpson Email: [email protected] If emailing me, use this subject: Icewind Dale Items v 0.91 (Emails that don't use this subject will be deleted, avoid using all CAPS) Email Policy: (read ...
When activated, it clamps into place over the user's left eye and immediately begins tracking any targets in range with a series of low, threatening *clicks.* The tracking system gives the user greater accuracy with missile weapons and makes projectiles more damaging.
Icewind Dale 2 Item Code Quick Reference Guide Version 2.2 Written and Compiled By: Atreides (J. J. Jones) [0] Pre-Guide Materials [0.1] Legal Information This quick reference guide is protected under international copyrite law.
For Icewind Dale II on the PC, FAQ/Walkthrough by teekc. ICEWIND DALE II faq and walkthrough ===== by kaichern tee [email protected] starts Oct 7 2002 finished Oct 19 2002 last update Nov 24 2002 version 1.4 actual version 1.4.1.031079-zdf-bs/99*25 ----- If you have interest in translating this faq and place it in other website, please contact me.
For Icewind Dale on the PC, FAQ/Walkthrough by Haeravon. This guide is set at a width of 72 characters. For ease of use, make sure your browser is displaying all the numbers on the line below.
While I don't suggest too much diversity in the class department, I will at least cover all the possible classes here.. albeit jokingly and mockingly. If you plan to make a serious attempt at Heart of Fury mode, you just need to ignore most of the classes in the game and stick with Fighter-based dual-or- multi-class combos.
Talk to the Weapon Instructor at (x=2390, y=2130) and offer to show them how to split the keg. Do so, and then continue to 'train' them in how to use a spear for a little experience. There are a few weapons in the racks just north of the trainees.
Also, since you can get 8,000,000 experience in Icewind Dale Enhanced Edition, there's no real danger of failing to overcome your first class' level with your second class unless you just utterly lack common sense. Speaking of not having any common sense, you should always start as a single-class Fighter whenever you plan to involve a Fighter ...
An example of an effective three-class build might be 4th level fighter/3rd level rogue/9 level druid, resulting in a spell sword with elements of tank, scout, and mage killer, with Evasion, Uncanny Dodge, +2d6 Sneak Attack, Weapon Specialization, and a wide array of weaponry and offensive magics.
--> May cast Boon of Lathander once per day. Gains one use at level 1 and an additional use every 10 levels thereafter. BOON OF LATHANDER: This spell lasts for 1 round per level of the caster. It gives the caster a +1 bonus to attack and damage rolls, a +1 bonus to all Saving Throws, and 1 extra attack per round.
This is mostly an illustrative example. With a bunch of support (i.e. other characters casting Symbol: Hopelessness, Holy Word, etc), you can use this character to great success, but on his or her own, he'll probably get destroyed very rapidly. ----- 5.
While enraged, a Berserker gains a bonus of +2 to his attack and damage rolls as well as his Armor Class, and becomes immune to charm, confusion, fear, feeblemind, hold, maze, imprisonment, level drain, maze, stun, and sleep. The Berserker also gains 15 temporary Hit Points which are taken away at the end of his berserk spree, possibly killing him.
Remember to use Remove fear when fighting Sherincal or the Guardian. Aid is an OK damage booster. The amount of Hold Person spells depends on if you're fighting humanoids or not. Magic Circle Against Evil is needed if you use Gate, but it's rather OK to use as general buff as well as it boosts saving throws.
For Baldur's Gate on the PC, Item List by Joe D.
A Specialized FAQ for Doubutsu no Mori + or Animal Forest + Item List This is version C, created by Liquefy on July 11, 2007. Version A was created on May 16, 2007.
Now they are toast against High Men Magicians, or ultra-elite slingers or Longbowmen, but against most normal units in the early going, they rock! Since they have a speed of two, they can move just beyond melee range, and then unleash their missiles, to avoid the range to-hit penalty.
For example, if you want to Hug another Sim, but don't want that Sim to get the "wrong idea" you could do a quick "Friendly Hug." Or, maybe you want to become good friends/lovers you would go for the "Intimate Hug," where they embrace for several seconds. It's all up to you, now.
For Baldur's Gate on the PC, FAQ/Walkthrough by DSimpson.