For Icewind Dale II on the PC, FAQ/Walkthrough by teekc. ICEWIND DALE II faq and walkthrough ===== by kaichern tee [email protected] starts Oct 7 2002 finished Oct 19 2002 last update Nov 24 2002 version 1.4 actual version 1.4.1.031079-zdf-bs/99*25 ----- If you have interest in translating this faq and place it in other website, please contact me.
For Icewind Dale II on the PC, FAQ/Walkthrough by teekc. ICEWIND DALE II faq and walkthrough ===== by kaichern tee [email protected] starts Oct 7 2002 finished Oct 19 2002 last update Nov 24 2002 version 1.4 actual version 1.4.1.031079-zdf-bs/99*25 ----- If you have interest in translating this faq and place it in other website, please contact me.
For Icewind Dale on the PC, FAQ/Walkthrough by Haeravon. This guide is set at a width of 72 characters. For ease of use, make sure your browser is displaying all the numbers on the line below.
While I don't suggest too much diversity in the class department, I will at least cover all the possible classes here.. albeit jokingly and mockingly. If you plan to make a serious attempt at Heart of Fury mode, you just need to ignore most of the classes in the game and stick with Fighter-based dual-or- multi-class combos.
Talk to the Weapon Instructor at (x=2390, y=2130) and offer to show them how to split the keg. Do so, and then continue to 'train' them in how to use a spear for a little experience. There are a few weapons in the racks just north of the trainees.
For Icewind Dale II on the PC, Item List by DSimpson. _____ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Icewind Dale II (PC) Items Listing _____ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ January 17, 2005 Version 2.01 Written by: Dan Simpson Email: [email protected] If emailing me, use this subject: Icewind Dale II Items v 2.01 (Emails that don't use this subject ...
When the Battle of Shadowdale is referred to (without a number), it usually means this second battle. In addition, Mourngrym has had to deal with a large number of skirmishes, incursions, a possible invasion from below, explosions, and other sundry disasters. Mourngrym and Shaerl have one child, Scotti, who is now nine winters old.
--> May cast Boon of Lathander once per day. Gains one use at level 1 and an additional use every 10 levels thereafter. BOON OF LATHANDER: This spell lasts for 1 round per level of the caster. It gives the caster a +1 bonus to attack and damage rolls, a +1 bonus to all Saving Throws, and 1 extra attack per round.
Also, since you can get 8,000,000 experience in Icewind Dale Enhanced Edition, there's no real danger of failing to overcome your first class' level with your second class unless you just utterly lack common sense. Speaking of not having any common sense, you should always start as a single-class Fighter whenever you plan to involve a Fighter ...
While enraged, a Berserker gains a bonus of +2 to his attack and damage rolls as well as his Armor Class, and becomes immune to charm, confusion, fear, feeblemind, hold, maze, imprisonment, level drain, maze, stun, and sleep. The Berserker also gains 15 temporary Hit Points which are taken away at the end of his berserk spree, possibly killing him.
This is mostly an illustrative example. With a bunch of support (i.e. other characters casting Symbol: Hopelessness, Holy Word, etc), you can use this character to great success, but on his or her own, he'll probably get destroyed very rapidly. ----- 5.
_____ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Icewind Dale (PC) Items Listing _____ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ January 17, 2005 Version 0.91 Written by: Dan Simpson Email: [email protected] If emailing me, use this subject: Icewind Dale Items v 0.91 (Emails that don't use this subject will be deleted, avoid using all CAPS) Email Policy: (read ...
An example of an effective three-class build might be 4th level fighter/3rd level rogue/9 level druid, resulting in a spell sword with elements of tank, scout, and mage killer, with Evasion, Uncanny Dodge, +2d6 Sneak Attack, Weapon Specialization, and a wide array of weaponry and offensive magics.
Remember to use Remove fear when fighting Sherincal or the Guardian. Aid is an OK damage booster. The amount of Hold Person spells depends on if you're fighting humanoids or not. Magic Circle Against Evil is needed if you use Gate, but it's rather OK to use as general buff as well as it boosts saving throws.
Icewind Dale 2 Item Code Quick Reference Guide Version 2.2 Written and Compiled By: Atreides (J. J. Jones) [0] Pre-Guide Materials [0.1] Legal Information This quick reference guide is protected under international copyrite law.
Grab it and jump into the portal. After coming out the other side, cross over. Work your way east, till you get to the room with a sight stealer and Waystone #2. Take out the sight stealer, use the Waystone, and cross over. Head west two rooms and north to find a portal with a chest next to it. The chest is a Skill Attack++ Shadestone. Hop in ...
Forgot your username or password? Don't have an account? Sign up for free! ... Stand over the body here and use the F.C. DEVICE to get the fingerprint for Paul Baker (registration number 58104.) Head back to the FRONT ENTRANCE. FRONT ENTRANCE. Take the door to the OFFICE HALLWAY. OFFICE HALLWAY.
Note that you can catch him off guard and jump over him to attack him from above. The first time you do this he won't block your attack, but he will after you've engaged him. It's not a bad idea to farm this enemy here, it gives 40 Geo and you can fight it over and over again, just don't go overboard, Geo will be plentiful later in the game.
Walkthrough. Note: Bulletpoints are commands to be keyed in, unless otherwise stated (as steps with a capitalised starting letter). It’s not mandatory to read all of the mail & text files to proceed, but it builds a more complete picture of the story so I will be including commands for some of them in the walkthrough.
Walkthrough. For this guide, the walkthrough is going to be split into five parts. One part for the two beginning missions and Dutch's Island, which more or less serves at the tutorial for the game, one part for each of the three Seed siblings and their respective missions and outposts, and finally the last for Joseph's small region, which you can only unlock after defeating his siblings.
Use the forklift parked nearby to run over the grunts standing ahead, dismount, and frisk the bodies. Get on the forklift again, back up, and accelerate forward to break the crates blocking your progress. Make a right and repeat the procedure. Don't go beyond the point where the second group of crates sat.