Walkthrough: Part VII: - Super Neptunia RPG Walkthrough ...

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Walkthrough: Part VII: - Super Neptunia RPG Walkthrough ...

Be aware that when taking out Chocoman, it will fly and hit you for some large damage. It may be best to save your break attack for another enemy. Work on Paix St. Gliss next. Once she is done, it's on to Artura Arrima. She can heal herself. It would be useful to use your built up break attacks here. She will go down easy with that.

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Walkthrough: Part VI: Girl Power - Super Neptunia RPG ...

Artura Arrima can heal and it is hard to do enough damage with both of them blasting you to get through her HP. By knocking out the one with the weakness first, you are able to get somewhere with the damage even with the healing. Once you get Chocoman No. 2 down, it is all about focus firing on Artura heavily.

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Hyperdimension Neptunia mk2 - FAQ/Walkthrough ...

You can now use skills at any time during battle as long as you have the required SP and AP to use the skill. This means you will need to attack the enemy with your AP to gain SP. Note that 100 SP can be carried over from one battle to the next, but vanishes when you leave an area.

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Hyperdimension Neptunia Victory - FAQ/Walkthrough ...

So far, I'm 3/3 for making guides for all the Neptunia games, (2/3 if you consider the half-complete mk2 guide) maybe I'll keep the tradition going and continuing making the Neptunia guides or put away the nep pudding and let someone else take over after this.

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Hyperdimension Neptunia - FAQ/Walkthrough - PlayStation 3 ...

Now would be a good time to buy new weapons for Neptune and Compa, since you should be around the level 5-6 range. After getting your registration, head to the explore tab and select the 'Anti-Humanitarian' event to progress with the story. After the scene, head to the Evil Cave: Suspicious Cave dungeon.

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Dai-3-Ji Super Robot Taisen - FAQ/Walkthrough - Super ...

Dai 3 Ji Super Robot Taisen (Super Robot Wars III) Walkthrough Version 1.7 - 07/05/2002 by Carlos Satoshi Mori ([email protected]) This is my guide for the Super Famicom (SFC) version of Dai 3 Ji Super Ro- bot Taisen, also known as Super Robot Wars III.

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Super Ninja-Kun - FAQ/Walkthrough - Super Nintendo - By ...

For Super Ninja-Kun on the Super Nintendo, FAQ/Walkthrough by Seth0708.

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Dai-4-Ji Super Robot Taisen - FAQ/Walkthrough - Super ...

Dai 4 Ji Super Robot Taisen (Super Robot Wars IV) Walkthrough Version 2.0 - 11/22/2004 by Carlos Satoshi Mori (csmori<at>hotmail<dot>com) This is my guide for the Super Famicom (SFC) port of Dai 4 Ji Super Robot Taisen, or Super Robot Wars IV.

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Super Metroid - FAQ/Walkthrough - Super Nintendo - By ...

The brain will start to do another crazy attack but the Metroid will come in and chew on its head, draining its energy and giving it to you. After, Mother Brain kills the Metroid and then will start to attack you again. You have a cool power now so just shoot it until it is destroyed. ... I would like to say that Super Metroid was one of my ...

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Walkthrough (Part 1) - Dragon Quest XI S: Echoes of an ...

Before going upstairs, go east and take the lift down to the basement. You can grab a phial of Lunaria from the barrels in the central hub. The southern chamber has an Ultimate Key door that you are unable to open at this time. However, you can grab a SEED OF SORCERY, a MINI MEDAL and a Panacea from the vases along with a SAVVY SAPPHIRE in a chest.

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Walkthrough, Part I - Dragon Quest XI S: Echoes of an ...

Outside of the door, go North and jump up a series of natural steps, which circle back around South. At the top, jump across the gap into the second story of the dilapidated building. Inside, climb up the ladder to reach a TC: Bandit Blade. Drop down West and exit out the door to the West. Outside, go Northwest to the Northwest corner of the map.

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Walkthrough: Part VI - Cry of the Guardian - Lost Sphear ...

When you get into the city, head west. Next, head south to the pier. ~Scene~ Head south, talk to fisherman on the pier. ~Scene~ Now head north a little, then west to the bridge.

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.hack//Outbreak Part 3 - FAQ/Walkthrough - PlayStation 2 ...

For .hack//Outbreak Part 3 on the PlayStation 2, FAQ/Walkthrough by Sincados Urameshi.

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Dark Souls 2 Walkthrough Guide: Part 19 - GameSpot

Dark Souls 2 Walkthrough Guide: Part 19 Throne Watcher and Throne Defender (Boss), Nashandra (Final Boss) ... Sign up or Sign in ... It also helps to be cognizant the floor space you have to work ...

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Walkthrough - Planet Roak (Part 2) - Star Ocean: The Last ...

You will encounter some new monsters in this area, too. When you defeat a Spirit Priest, you will obtain Weapon Data 136: Comet Hammer.The Mining Points have Coal in this area, too, and sometimes offer Aluminum, a key ingredient to make Edge's Venom Sword and Reimi's Composite Bow.. You can see the Purgatorium up the hill, but before going inside, take the western path down to the shore.

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Walkthrough - Planet Roak (Part 1) - Star Ocean: The Last ...

Walkthrough - Planet Roak (Part 1) Northeast Astralian Continent. Immediately after landing, return to the Calnus to view some Private Actions. Start by examining the Item Creation console in the Meeting Room for a scene with Welch.

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Tier List (Part 5) - Phoenix II Walkthrough & Guide - GameFAQs

Many T1 dart tracking turrets in daily missions are also not threatening so long you don't stand right under them when the wave arrives since many only fire a single bullet per burst. Fun Factor: A-Since Dragonfly has a rather narrow main weapon firing cone, you will have to move around the field a lot and dodge a lot. That's up to you to ...

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Tier List (Part 7) - Phoenix II Walkthrough & Guide - GameFAQs

The deployment is based on how the tracking dart turrets are laid out in a wave. Just so long you aren’t in point blank range of dart tracking turrets, it should be possible to pull off MBs with the right positioning. In community and specialist missions, VLs clean up the rest which would be Herons and Eagles.

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Tier List (Part 3) - Phoenix II Walkthrough & Guide - GameFAQs

When the dangerous turret fires, retreat. This is however, difficult if there are dart tracking turrets around. Because lasers in General/Boomerang missions can track rather fast, TP is also a means to escape these lasers by TP-ing to the opposite side.

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Tier List (Part 1) - Phoenix II Walkthrough & Guide - GameFAQs

This technique is particularly useful in daily missions since particles are abundant. Just make sure you have destroyed all the dart tracking turrets first. When the field is a bit more clear of bullets (usually when only the Vulture is left), you can now start using the main to pop off high tier dart tracking turrets.

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