The Surge - FAQ/Walkthrough - PlayStation 4 - By DomZ ...

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The Surge - FAQ/Walkthrough - PlayStation 4 - By DomZ ...

Exhibition Floor ----- The scenic view is a stark contrast from the more desolate environments you have been roaming through. Trees, elegant statues, TV screens, display cases, and, of course, Don Hackett rambling over a giant projector.

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Borderlands - FAQ/Walkthrough - PlayStation 3 - By DomZ ...

For Borderlands on the PlayStation 3, FAQ/Walkthrough by DomZ Ninja.

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Far Cry 4 - FAQ/Walkthrough - Xbox 360 - By DomZ Ninja ...

Track it down and wait for the enemies to disembark, then use a grenade or molotov for a controlled explosion. ... Stay crouched and sneak into the back of the cargo truck with the other prisoners. ... =====' The mission waypoint is found north of the Rochan Brick Factory at the Avinash Primary School - map coordinates [X: 330.0 Y: 570.6]. ...

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Tales of Vesperia - FAQ/Walkthrough - Xbox 360 - By DomZ ...

For Tales of Vesperia on the Xbox 360, FAQ/Walkthrough by DomZ Ninja.

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Eternal Sonata - FAQ/Walkthrough - Xbox 360 - By DomZ ...

FAQ/Walkthrough by DomZ Ninja. ... (you'll earn a Brilliant Brooch if you play Score Piece 1 and get an S-Rank) and walk onto the bridge. Jump off below and walk south. ... If you have enough healing items in your Item Set, you can make this battle even easier if you turn it into a test of endurance. All you need are some Club Clovers, Floral ...

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Mars: War Logs - FAQ/Walkthrough - PC - By DomZ Ninja ...

Technomancy and your nail gun works to a degree, but only settle for them if you have those skill trees mastered. Keep your health up and let it recharge if needed, and eventually you'll win. The Technomancer boss is a lame encore, but he is the last line of defense and has the key in his possession.

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Magical Starsign - FAQ/Walkthrough - DS - By DomZ Ninja ...

One student, Pickles, will offer to teach you a new spell. Agree and he will give you the Brawly Book and Scampi Ball. You can learn Brawly Ball, which is a pretty cool offensive spell. After, go inside the academy. Enter the middle room and speak with Headmaster Sturgeon. He asks the party to retrieve the Water Millenium Gummy from the Holy ...

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Beyond Oasis - FAQ/Walkthrough - Genesis - By DomZ Ninja ...

Sorry I haven't been able to cover the sidequests for the Infinite Weapons, but you should probably get those before coming here. Make sure to have all the gems you can get right now (you should have 13 Blue Gems, 13 Red Gems, 13 Black Gems, and 11 Green Gems if you did all the sidequests).

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RAGE - FAQ/Walkthrough - Xbox 360 - By DomZ Ninja - GameFAQs

For RAGE on the Xbox 360, FAQ/Walkthrough by DomZ Ninja.

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Far Cry 3 - FAQ/Walkthrough - PlayStation 3 - By ...

You can drive south from Vasla Docks, swing west toward the radio tower and then bear south to its location near the shore. Relic no. 13: Shark 21 is located at map coordinates X: 397.1 Y: 754.8. The road going south and then east out of Vasla Docks will get you near a ship that went aground on the rocks near the shore in shark infested water.

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Far Cry 2 - FAQ/Walkthrough - PlayStation 3 - By ...

During the second civil war, Bai was unable to evacuate with the other aid workers because of his lack of proper travel papers; he used his own resources to slip out of the populated centers and hide out in the desert frontier regions.

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Beyond the Beyond - FAQ/Walkthrough - PlayStation - By ...

MP (Magic Points) ----- This is the character’s magical power. Each spell requires a certain amount of magic points to cast. As this number approaches 0, you will have fewer spells to choose from.

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Far Cry 4 - FAQ/Walkthrough - PlayStation 4 - By ...

It will remain in a holster as long as you have it. 5 Skill Points are awarded for a multitude of accomplishments-taking outposts, kills, exploration, etc. Allocating early points to The Elephant Tree is highly recommended. Assigning your first three Skill Points to “Capable Strength” and to “Forceful Strength” is a no-brainer.

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God Hand - FAQ/Walkthrough - PlayStation 2 - By ...

By that stage, your opponent has probably stopped being CH'd and started unwinding from the reel; I like chucking something rather big here - Really Pay Up is a personal favorite, due to it having a power of 20 (20!) while still being very fast, relatively cheap, and it moves you forward a fair way... and of course, with it's delay and slow ...

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Parasite Eve - FAQ/Walkthrough - PlayStation - By ...

Inside, Aya will have to defeat a giant slime before she can turn off the sperm bank's cooling (via a valve). The big sucker drops a B Vest 1, for reference, which protects against poison. An [Ammo +30] chest's right by said valve, too. Save before going to the 13th floor sperm bank.

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Arc the Lad: End of Darkness - Walkthrough - PlayStation 2 ...

To take a Hunter Exam, go to Rueloon and walk up to the man (Denik) at the entrance of the Hunter Exam Center. Press X, then answer all his questions, and he will let you enter. The Hunter Exam Center is a simple square fighting area that fits on a single screen. The entire exam takes place on this square area. The exam has two or more parts.

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Darksiders II - FAQ/Walkthrough - PlayStation 3 - By ...

Use your Dead Lord buddy to activate the switch across the gap directly in front of you. Cross the bridge that rises into the centre platform. Here you will notice one of those lantern statues in the centre, but he has no lantern. Head to the south of this platform and use the dead lord to activate the pressure plate across the gap.

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Darkstone - FAQ/Walkthrough - PlayStation - By ...

For Darkstone on the PlayStation, FAQ/Walkthrough by yellowaznboy.

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Galerians: Ash - FAQ/Walkthrough - PlayStation 2 - By ...

You need to use the Unassigned Card Key on the Card Terminal inside the Control Computer Room. If you wish to get in and out unharmed, you should be ready to do some pretty quick maneuvers. Enter the Control Computer Room, run to the Card Terminal (which is directly in front of you) and go into the Menu screen.

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Fallout 4 - FAQ/Walkthrough - PlayStation 4 - By ...

A prudent player will stay at the base of the rock wall and eliminate the two hostiles in the dock area. Two defenders will be on the walkway atop the lighthouse and can be sniped from range. This will leave four defenders who will emerge from the building if you are detected.

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