BioShock Walkthrough The center of the dystopia was…underwater? Take a trip through Rapture in GameSpot's Walkthrough to BioShock.
Bioshock 2 Walkthrough ... as those will yield better rewards) twice to hack it; if you mis-time it, you will take damage. ... your drill is very effective--just run up to each one asap and drill ...
BioShock Walkthrough The center of the dystopia was…underwater? Take a trip through Rapture in GameSpot's Walkthrough to BioShock.
3.7)Collecting/Spending Adam [YKC.010] Adam is the only source of payment that is excepted at the Gatherer's Garden. To get the Adam you have to go around on each level in Rapture and find the Little Sister's that are guarded by the Big Daddies, more is explained in the Enemies section of this walkthrough. ...
On the other wall is Power To The People machine, e office slightly ahead of you and to your right is a crawl space go through and pick up the Audio Diary [Market Maintenance] when you leave to make your way around until you have all of the bits that you need and then make your way back to the EMP bomb.
To your right is a switch. Press it, and two Turrets in the next room will activate and gun down some Leadhead Splicers. Once the Leadhead Splicers are dead, make your way to the room they were in. On a table in the casino room is an Audio Diary. Grab it, then return to the main plaza.
Then turn right and you will see an Audio Diary on a trunk: [Tenenbaum] Love For Science. Turn left out of this small area and then turn right into a small area past the second Turret with a Vending Machine and an Ammo Bandito, hack them both and grab the Audio Diary on the chair beside the Vending Machine: [Andrew Ryan] Vandalism.
I chose to go ahead and kill Slate (after listening to that last Voxophone and all). Afterward you can claim the Shock Jockey as your own. SHOCK JOCKEY: Press L1 to shock an enemy in front of you. Hold and release L1 to create shocking traps. These traps connect to form networks of damaging electricity.
Head back out and check the next left room to see some photographs and search a [_DESK_]. The room on the right has some soda pop but not much else. Carry on and underneath the next blackboard is a [_VOXOPHONE_]. So, he has cancer. Interesting. Now, check BEHIND the desk (from the right side) to find an [_INFUSION_] hidden away. Tricky!
The first group has two splicers come from the floor above so wait until the first one lands in the water and zap him to electrify the water, the second one will soon follow, but beware the third splicer as he appears from the gent’s toilets. Once the first three are dead a second wave will come and they all come from the upper floor.
Near the Metro entrance, to the left, are some display cases with health and EVE inside - you can smash the windows with your wrench if you need the loot, but this will trigger an alarm. When you're ready, head into the Metro station and walk up to the bathysphere. This triggers an event - meet Sander Cohen, your antagonist for this level.
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The first RPG Turret is to your right when you move past the Bot Shutdown Panel, simply use Telekinesis to launch its grenades back at it. You only need to do this a couple of times to destroy the turret. Up ahead, a Gun Turret and a security camera are just around the corner. Hack or destroy the Gun Turret, do the same with the Security Camera.
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Head back out into the main hall, and search the desks behind the small divider to find a gold bar and a silver bar. You can also find a Voxophone ("A Child Needs A Protector") in the corner near a few chalkboards. Finally, pick up the Undertow Vigor near the dead troop. This is another extremely useful vigor: it's right up there with Shock Jockey.
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