For Half-Life 2 on the PC, FAQ/Walkthrough by Shotgunnova.
For Half-Life 2 on the PC, FAQ/Walkthrough by Shotgunnova.
On the right you can see a small house. Go there, picking up some good stuff and finding two supply crates at the end of the pier. Duck on the pier and aim at the broken boat to pull in two more crates, but make sure to duck and to aim well all the time or else they disappear under the pier.
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Sprint to and up the steps and to the duct grate. Slam into it, crouch and smack it clear. ASAP press forward to enter the duct, 180 and back up to the end of the duct then sidestep left to drop down about 6 feet into the vertical duct. Turn 180 degrees, along the long axis of the duct grate, KB the grate.
Levels List ----- Single player levels: c0a0 c0a0a c0a0b c0a0c c0a0d c0a0e c1a0 c1a0a c1a0b c1a0c c1a0d c1a0e c1a1 c1a1a c1a1b c1a1c c1a1d c1a1f c1a2 c1a2a c1a2b c1a2c c1a2d c1a3 c1a3a c1a3b c1a3c c1a3d c1a4 c1a4b c1a4d c1a4e c1a4f c1a4g c1a4i c1a4j c1a4k c2a1 c2a1a Multi-player levels: boot_camp bounce datacore lambda_bunker snark_pit ...
For D on the PlayStation, FAQ/Walkthrough by Shotgunnova.
For Half-Life on the PC, Technical FAQ by HQH. Unofficial Half-Life FAQ v11.27.1999 By: HQH E-mail: HQH51 Format: HTML Viewing area: Maximized window, 640x480 or higher Searching: For quick result(s) for your desired information(s), use the Find command in your text viewer and search for it or find the info by looking for the section number(s) in the table of contents and click on the section ...
HEV: "Power assist movement activated." Scientist 5: "Hello, Freeman. I'm up here. Practice your long jump if you must, but hurry up." Scientist 5: "All right, I can open the portal now. The process is complicated, and once it is begun I must not be interrupted or I'll have to start all over again. Don't enter the beam until I give the OK.
(the train pulls into the station and stops) Citizen 1-Well, end of the line. (as Gordon gets off the train he is scanned by a small flying device, a large monitor with a face on it begins to speak) Monitor/Breen-Welcome, welcome to city 17, you have chosen or been chosen to relocate to one of our finest remaining urban centers.
Go to the start menu, then go to all programs, then go to accessesories, then click on command prompt. Select you Half-Life directory and type hl.exe -console then Half-Life should open. Start a new game then press the ` (tilde) key then type in these codes:
Half-Life 2 Walkthrough This walkthrough includes a full walkthrough of Half-Life 2's campaign, tips on getting by each enemy, and more than a dozen different instructional videos to help you ...
And that’s where the story picks up as you start to play Half Life 2: Episode One. The focus in Episode One is on new content to play through, instead of new toys to mess around with.
The only problem is that you can't carry a lot of sniper rifle bullets and that they are very rare :o( . Go back to recruit your marine buddies and return outside. From here, you can go two ways: the normal way and the daredevil way. The normal way is simple: take the road with no trip mines and kill the Black Ops agents ahead.
For Half-Life: Adrenaline Pack on the PC, Walkthrough by sdunigan.
If no scream, expect an OBG from Pswys#2 and 3, RT/SG both as they appear. If you heard no MGT tilt, you can send an ET to it or GGP-/+ it to the far end of Pswy#3. If you have a spare ET GGP- it into the wide area of Pswy#3, locate and absorb the MK then GGP- a slender Oxy tank.
As I run out the door to go check out a bunch of new PSP games (come back tomorrow for that), I will leave you with this, the funniest Half-Life 2 mod
(If you hadn't done Wang's "I'm thirsty!" event, it will play as you get near.) Though it looks like a house of some sort, Nagai Industries is actually a company and has its own business hours, opening around 1:00 PM. In the upstairs office, speak to the totally-not-a-mobster guy, then the two
For Xenogears on the PlayStation, FAQ/Walkthrough by Shotgunnova.
Finally, players can Blink/Far Reach up to the loft directly above the Wall to find a pouch. Use the lamppost as a stepping stone if need be. (No-powers players can't get that final pouch.) The Wall of Light can be bypassed via said loft's window or, more easily, by shutting off the turbine that powers it (on cement terrace).
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When all heroic items are obtained, Rincewind will be automatically moved to the Square for a funny sequence. [4.1] ACT 4 [WK04] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This act is extremely short, so I'll just give it with no fanfare.