For Half-Life on the PC, Technical FAQ by HQH. Unofficial Half-Life FAQ v11.27.1999 By: HQH E-mail: HQH51 Format: HTML Viewing area: Maximized window, 640x480 or higher Searching: For quick result(s) for your desired information(s), use the Find command in your text viewer and search for it or find the info by looking for the section number(s) in the table of contents and click on the section ...
For Half-Life on the PC, Technical FAQ by HQH. Unofficial Half-Life FAQ v11.27.1999 By: HQH E-mail: HQH51 Format: HTML Viewing area: Maximized window, 640x480 or higher Searching: For quick result(s) for your desired information(s), use the Find command in your text viewer and search for it or find the info by looking for the section number(s) in the table of contents and click on the section ...
For Half-Life 1: Anthology on the PC, Technical FAQ by HQH.
HEV: "Power assist movement activated." Scientist 5: "Hello, Freeman. I'm up here. Practice your long jump if you must, but hurry up." Scientist 5: "All right, I can open the portal now. The process is complicated, and once it is begun I must not be interrupted or I'll have to start all over again. Don't enter the beam until I give the OK.
On the right you can see a small house. Go there, picking up some good stuff and finding two supply crates at the end of the pier. Duck on the pier and aim at the broken boat to pull in two more crates, but make sure to duck and to aim well all the time or else they disappear under the pier.
Sprint to and up the steps and to the duct grate. Slam into it, crouch and smack it clear. ASAP press forward to enter the duct, 180 and back up to the end of the duct then sidestep left to drop down about 6 feet into the vertical duct. Turn 180 degrees, along the long axis of the duct grate, KB the grate.
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For Half-Life 2 on the PC, FAQ/Walkthrough by Shotgunnova.
Go to the start menu, then go to all programs, then go to accessesories, then click on command prompt. Select you Half-Life directory and type hl.exe -console then Half-Life should open. Start a new game then press the ` (tilde) key then type in these codes:
(the train pulls into the station and stops) Citizen 1-Well, end of the line. (as Gordon gets off the train he is scanned by a small flying device, a large monitor with a face on it begins to speak) Monitor/Breen-Welcome, welcome to city 17, you have chosen or been chosen to relocate to one of our finest remaining urban centers.
Levels List ----- Single player levels: c0a0 c0a0a c0a0b c0a0c c0a0d c0a0e c1a0 c1a0a c1a0b c1a0c c1a0d c1a0e c1a1 c1a1a c1a1b c1a1c c1a1d c1a1f c1a2 c1a2a c1a2b c1a2c c1a2d c1a3 c1a3a c1a3b c1a3c c1a3d c1a4 c1a4b c1a4d c1a4e c1a4f c1a4g c1a4i c1a4j c1a4k c2a1 c2a1a Multi-player levels: boot_camp bounce datacore lambda_bunker snark_pit ...
As I run out the door to go check out a bunch of new PSP games (come back tomorrow for that), I will leave you with this, the funniest Half-Life 2 mod
Half-Life, Portal Writer Erik Wolpaw Still Working With Valve Erik Wolpaw, who wrote Half-Life 2, Portal, and Left 4 Dead, continues to work with Valve, but only in a contractor capacity. Jan 6 ...
We Play Half-Life | GameSpot Live. Persia and David revisit one of the most influential PC games ever: Half-Life. Join them as they go through the events at Black Mesa and see how far they can get ...
Half-Life 2 Walkthrough This walkthrough includes a full walkthrough of Half-Life 2's campaign, tips on getting by each enemy, and more than a dozen different instructional videos to help you ...
ITT: Graphics and gameplay never get refinement and improve in future generations of gaming showing flawed concepts that make a game really annoying by todays standards. Half Life 2 holds up well enough, as does its "episodes", however Half Life 1 really doesn't. As chairforceone mentioned, there is the (paid..)
The only problem is that you can't carry a lot of sniper rifle bullets and that they are very rare :o( . Go back to recruit your marine buddies and return outside. From here, you can go two ways: the normal way and the daredevil way. The normal way is simple: take the road with no trip mines and kill the Black Ops agents ahead.
The Final Hours of Half-Life 2. ... The cabals even designed the scripted elements of the game using simple text bubbles that would pop up on screen. ... The team forms a circle around the piñata ...
For Half-Life: Adrenaline Pack on the PC, Walkthrough by sdunigan.
If no scream, expect an OBG from Pswys#2 and 3, RT/SG both as they appear. If you heard no MGT tilt, you can send an ET to it or GGP-/+ it to the far end of Pswy#3. If you have a spare ET GGP- it into the wide area of Pswy#3, locate and absorb the MK then GGP- a slender Oxy tank.
And that’s where the story picks up as you start to play Half Life 2: Episode One. The focus in Episode One is on new content to play through, instead of new toys to mess around with.