Dino Crisis - FAQ/Walkthrough - PlayStation - By Nemesis ...

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Dino Crisis - FAQ/Walkthrough - PlayStation - By Nemesis ...

The device is sound activated and records automatically. It can also play back the recordings. It may be the best way to come uo with some clues. We need Kirk's ID Card to check the Generator. We already know his registration number. It is 31415. All we need now is to forge his ID Card is his fingerprint data...

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Dino Crisis 2 - FAQ/Walkthrough - PlayStation - By ...

Dylan was a member of a gang and his mother and sister became victims to his gang-war. Afterwards Dylan decided to join the army to pay up for all of his past sins. Regina asks him to get back to the patrol ship as they have nothing more to do. Dylan tells her about the gas mask and they leave.

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Dino Crisis - FAQ/Walkthrough - PlayStation - By Stinger ...

Sorry I didn't put a question mark because I don't have one on the keyboard and I asked you some weird question, but I have this friend in Jakarta and his name is Veer. He also has this frien called Arun. I thought he might be you, but maybe not. Sorry i asked you a weird question, but I like your FAQ for Dino Crisis!

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Dino Crisis - Codes and Combinations - PlayStation - By ...

3) Registration Numbers Paul Baker - 58104 Mark Doyle - 57036 Dr. Kirk - 31415 (These reg. nos. are used in conjunction with the F.C. device when writing the ID card. Paul Baker is the dead researcher in the elevator hall.

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Walkthrough - Dino Crisis Walkthrough & Guide - GameFAQs

Forgot your username or password? Don't have an account? Sign up for free! ... Stand over the body here and use the F.C. DEVICE to get the fingerprint for Paul Baker (registration number 58104.) Head back to the FRONT ENTRANCE. FRONT ENTRANCE. Take the door to the OFFICE HALLWAY. OFFICE HALLWAY.

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Resident Evil 3: Nemesis - FAQ/Walkthrough - PlayStation ...

Head down the basement and check the corpse for a gem, then quickly head out the same path you came in and head to the main street with the door to the press office again. This time head to the previously unknown metal bar locked door with the big sun dial in front of it and use the 2 gems you have on it.

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Chrono Cross - FAQ/Walkthrough - PlayStation - By Nemesis ...

This deactivates the Level 2 locks. Leave the room, and go to the area with the laser beams, and enter the door to the north of you. In this locker room, open the left-most locker, the one near the hatch that is locked. Now enter the number "16" as the code, and the hatch will open, giving you Recharge Elements.

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Resident Evil 3: Nemesis - Knife Walkthrough - PlayStation ...

For Resident Evil 3: Nemesis on the PlayStation, Knife Walkthrough by VMerken.

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Resident Evil 3: Nemesis - FAQ/Walkthrough - PC - By ...

For Resident Evil 3: Nemesis on the PC, FAQ/Walkthrough by ChandooG. ... head to the steam room and use your key card on the elevator to activate it, now take it down . ... 25. In the street now, there are 2 hunter beta's here, kill the first one right in front of you with a direct shot of the magnum, then wait till the other one starts runnin ...

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Resident Evil 3: Nemesis - Knife Walkthrough - PC - By ...

For Resident Evil 3: Nemesis on the PC, Knife Walkthrough by VMerken.

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Perfect Dark - FAQ/Walkthrough - Nintendo 64 - By Nemesis ...

FAQ/Walkthrough by Nemesis. ... and tak ecare of the guards in the next room. Now go through the door labeled "Restricted". Continue through the next sets of doors, and past the sentry guns, and go through the large door at the end to complete your second and last objective. ... take his K7 Avenger, and kill him. Now go over to the contol panel ...

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Resident Evil 3: Nemesis - FAQ/Walkthrough - GameCube - By ...

This time head to the previously unknown metal bar locked door with the big sun dial in front of it and use the 2 gems you have on it. ... 25. In the street now, there are 2 hunter beta's here, kill the first one right in front of you with a direct shot of the magnum, then wait till the other one starts runnin towards you, when he's close and ...

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Resident Evil 3: Nemesis - Speed Handgun Walkthrough ...

As a bonus to all this eye candy, the enemy count has been greatly enhanced. And that raises the difficulty level. This is the hardest game yet, which is what we were all screaming for - Capcom did listen. Furthermore, Nemesis, the 'Live Selection' process as well as random scattering of objects add incredibly to the gameplay.

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Crisis Force - FAQ/Walkthrough - NES - By EntropicLobo ...

Hit the spot of lava on them and when it goes black the volcano will go dormant. You'll enter a section now of fireballs (they can be destroyed but dodge if they get too close) and spinning ships. That is, the waves of ships spin in a tight circle firing multiple shots. It's in your best interest to crush them asap.

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Time Crisis: Crisis Zone - FAQ/Strategy Guide ...

===== CRISIS ZONE EXPLANATION With Namco's proven light gun used in Time Crisis, Time Crisis II, and the Point Blank games overly used, Takashi Sano (the man who's making the calls in Time Crisis and in Time Crisis II) thought that there needs to be a change in the concept of "Block and Move". ... Edgey was one Joe Hayabusa's student at the Iga ...

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How to manage a crisis, any crisis - CNET

By definition, crises bring change, big change. They can change the entire trajectory of your life or your company's future. That's why how we behave in a crisis, how we manage a crisis, is such a ...

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Beyond the Beyond - FAQ/Walkthrough - PlayStation - By ...

MP (Magic Points) ----- This is the character’s magical power. Each spell requires a certain amount of magic points to cast. As this number approaches 0, you will have fewer spells to choose from.

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Far Cry 3 - FAQ/Walkthrough - PlayStation 3 - By ...

You can drive south from Vasla Docks, swing west toward the radio tower and then bear south to its location near the shore. Relic no. 13: Shark 21 is located at map coordinates X: 397.1 Y: 754.8. The road going south and then east out of Vasla Docks will get you near a ship that went aground on the rocks near the shore in shark infested water.

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Far Cry 2 - FAQ/Walkthrough - PlayStation 3 - By ...

During the second civil war, Bai was unable to evacuate with the other aid workers because of his lack of proper travel papers; he used his own resources to slip out of the populated centers and hide out in the desert frontier regions.

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Far Cry 4 - FAQ/Walkthrough - PlayStation 4 - By ...

It will remain in a holster as long as you have it. 5 Skill Points are awarded for a multitude of accomplishments-taking outposts, kills, exploration, etc. Allocating early points to The Elephant Tree is highly recommended. Assigning your first three Skill Points to “Capable Strength” and to “Forceful Strength” is a no-brainer.

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