Talk to Chubnik there, you can be snarky to him to get a free ride across but it will cost you later, so you can be nice and pay the 15 silver he's asking which will be the best choice in the long run, or be snarky once and then nice to get a price of 10 silver. There's a save point on the other side of the river.
Talk to Chubnik there, you can be snarky to him to get a free ride across but it will cost you later, so you can be nice and pay the 15 silver he's asking which will be the best choice in the long run, or be snarky once and then nice to get a price of 10 silver. There's a save point on the other side of the river.
This game is a modern follow up to the Bard Tale series from the late 1980's. This game is available for the Xbox, and PS2. The PC version has also been release several months after this guide was written. I played the Xbox version of the game, but this guide should also be also be application to the PS2 version.
Two more summon interactions added. Version 1.4.1: November 14, 2004: Belatedly removed request for info on the Harp of Age from the introduction. One more summon interaction added. Added information on missing the time limit in the arena on level 1 of the Mountain Tower. Merchant section sorted into equipment merchants and bartenders.
E* S* E* S* W to the door, 3S 3W S* W* S* E* S 2E N W N W* N 3E 3N E* N E to the spinner. Just move forward and turn left and right. Make sure you're not looking at a dead end. Then look at the direction the compass is. If it is not east, turn right twice and go back in the spinner and try again. E*-1 3S E 2N 2E S E leads you to a Winged Creature.
Bard's Tale is a critically acclaimed party-based roleplaying game based loosely on the Dungeons & Dragons rule set, with first-person navigation and text-based combat.
One odd thing I found was that if you stay on a square, you can get the same fight again. So if you want to warp-speed the emulator, and you got a manageable fight, that is a possibility. Just recharge spell points, etc. Also, don't stay out at night. Monsters are tougher then. You're not ready for them, yet. Level 1 is the toughest level.
BARD'S TALE II: THE DESTINY KNIGHT Monster Table v1.02 by Stephen S. Lee ([email protected]) You may distribute this freely, so long as you give proper credit to me.
Do not even dare to say my name aloud! --HASTUR: DIE, foul slug! Vgbrfer --There's not much to do here in Noriin, but as long as there's a tavern I'll be happy! If you want to entertain yourself, try the loremaster. He knows a number of interesting tidbits on Tlengle culture, but you'd better know what topic you want.
The watering can on the other hand is much more complicated, you can't just equip it and use it. You have to fill it with water, then use it. Finally some challenge! Now we must make our way up the mountain to the fresh ice caps and fill our trusty dusty watering can.. or hit up the pond three tiles away.
Forgot your username or password? Don't have an account? Sign up for free! ... Stand over the body here and use the F.C. DEVICE to get the fingerprint for Paul Baker (registration number 58104.) Head back to the FRONT ENTRANCE. FRONT ENTRANCE. Take the door to the OFFICE HALLWAY. OFFICE HALLWAY.
Note that you can catch him off guard and jump over him to attack him from above. The first time you do this he won't block your attack, but he will after you've engaged him. It's not a bad idea to farm this enemy here, it gives 40 Geo and you can fight it over and over again, just don't go overboard, Geo will be plentiful later in the game.
Grab it and jump into the portal. After coming out the other side, cross over. Work your way east, till you get to the room with a sight stealer and Waystone #2. Take out the sight stealer, use the Waystone, and cross over. Head west two rooms and north to find a portal with a chest next to it. The chest is a Skill Attack++ Shadestone. Hop in ...
Walkthrough. Note: Bulletpoints are commands to be keyed in, unless otherwise stated (as steps with a capitalised starting letter). It’s not mandatory to read all of the mail & text files to proceed, but it builds a more complete picture of the story so I will be including commands for some of them in the walkthrough.
Walkthrough. For this guide, the walkthrough is going to be split into five parts. One part for the two beginning missions and Dutch's Island, which more or less serves at the tutorial for the game, one part for each of the three Seed siblings and their respective missions and outposts, and finally the last for Joseph's small region, which you can only unlock after defeating his siblings.
Use the forklift parked nearby to run over the grunts standing ahead, dismount, and frisk the bodies. Get on the forklift again, back up, and accelerate forward to break the crates blocking your progress. Make a right and repeat the procedure. Don't go beyond the point where the second group of crates sat.
It has a solution to one of the problems, so you'd better not miss it. Additionally, and also in the early going, the jester will give you a slate and a scroll, both of which also provide solutions. Note that the scroll is always the same, but the paper and slate are random. Drop them all off at the Entrance Hall when you get the chance.
There are two guards and a guard dog near the poppy field under the east cliffs. Lure one of them behind the shack with a stone and put him down. Then take out the other one. If you can’t get a bead on the guard dog, toss a hunk of bait and shoot the dog when it feeds. Find the generator supplying the sprinkler system and turn it on.
If anyone want`s to add something to this FAQ, please, post this on my e-mail, but you can also contact me at following e-mails: [email protected] , [email protected] , [email protected] and you will be credited.
The last one is near by the Oracle of Shadow. Take a closer look at the emergency exit (in front of the oracle). There is a plaque with the last hieroglyph. Use a dagger and take the plaque. Finally give Oracle all 5 items with 8 hieroglyphs. ~Pass the exam on the Egyptian syntax~ Now Dan has to pass and exam on the Egyptian syntax.
Besides boosting constantly which is of course the story of every time trial, there are a couple of other things you can do, mainly in the MTS area. I find MTS to be effective in a couple of places here. First of all at the beginning on laps two and three it can be used for the turns leading up to the cylinder section.