Gran Turismo 4 - Beginner's Guide - PlayStation 2 - By ...

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Gran Turismo 4 - Beginner's Guide - PlayStation 2 - By ...

There's not a whole lot you can do at the moment, but locate the "Driving Aids" section, and turn down all the values to 1. The ASM and TCS systems will work against you in turns, and you may lose too much speed if you have these at too high a value. If you don't like how your car handles with these values, you'll need to do a little testing.

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Gran Turismo 4 - License Test Guide - PlayStation 2 - By ...

License Test Guide by FFBeowulf. ... Get a pad of paper and write down the split times that the demo runs, and improve the sections of the track accordingly. ... The apex is quite late, so be patient and practice, practice practice. Test Car: BMW 120d '04 Tips: The best tip I can offer you is to master the first turn and the last turn. For the ...

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Gran Turismo 5 - FAQ/Walkthrough - PlayStation 3 - By ...

You're welcome to do all of these in a row, but they get pretty boring after a while. You need at least a bronze in each test to be able to move to the next group. The tests fall into two categories: timed events and "glass car" races. The timed events are pretty self-explanatory: get from start to finish in a certain time.

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Gran Turismo 4 - FAQ/Walkthrough - PlayStation 2 - By ...

There's no worry of overrevving the engine so no worries if you accidentally went into first gear at speeds above 300km. Some cars do not offer this as an option (namely electric cars in the game) Next is TCS: In layman's term. It is anti-slip control, and applies the brake, and decelerate the engine whenever wheelspin is detected.

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Gran Turismo 3: A-Spec - FAQ - PlayStation 2 - By ...

For this you may need paper or a really good imagination. Draw a rectangle (in your head or on paper I don't care) This will be a car as viewed from above (birds eye view). Lets label one end F and the other R (front and rear). Now do me a favor and rotate the paper or your mental picture so that f faces up away from you.

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Gran Turismo 3: A-Spec - FAQ - PlayStation 2 - By The_Clan ...

This means that moving your car will take less power, and thus the same engine can move your car faster. AYC CONTROLLER: Active Yaw Control. This controls the rotation of the car on the axis parallel to the driveline. More rotation will shift the car's weight in the direction of the turn, improving cornering but reducing stability.

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Gran Turismo 5 Prologue - FAQ/Walkthrough - PlayStation 3 ...

The higher the max turning angle, the more your wheels will turn. This is usefull when drifting, as it makes it easier to countersteer. Traction Control _____ Here you can adjust the strength of TCS (Traction Control System), which detects and actively prevents wheelspin. The greater the number, the stronger the TCS will be.

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Gran Turismo 2 - FAQ - PlayStation - By JCulbert - GameFAQs

GRAN TURISMO 2 COMPENDIUM (Sony Playstation) version 1.8 by John Culbert <[email protected]> October 2000 *The Following work is dedicated to Canadian CART racecar driver Greg Moore, who was killed in a crash at Fontana California during the final race of the 1999 season, on October 31st.

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Gran Turismo Cheats, Codes, and Secrets for PlayStation ...

For Gran Turismo on the PlayStation, GameFAQs has 30 cheat codes and secrets.

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Gran Turismo 2 Cheats, Codes, and Secrets for PlayStation ...

For Gran Turismo 2 on the PlayStation, GameFAQs has 15 cheat codes and secrets.

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Gran Turismo 2 - Hybrid/Prize Car Buying Guide ...

For Gran Turismo 2 on the PlayStation, Hybrid/Prize Car Buying Guide by lotusfather.

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Front Mission Second - Beginner Guide - PlayStation - By ...

What makes this more remarkable is how the storyline is not restricted to the video games alone. As all of its media are linked to each other, Front Mission practices what is known as "transmedia storytelling". In transmedia storytelling, all stories from each medium come together to tell the greater whole.

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Will Gran Turismo finally be better next next gen ...

If it already has the best graphics, hdr, gameplay, physics, racing, mp, career mode. What does it need to do better? Be fun. GT has lost it's touch and most agree. Why do you keep ignoring that fact? Maybe because it's an opinion? He's definitely a press Y rewind racer. Probably used extra $$ to become faster. GT is the Dark Souls of racers ...

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Cockpits you're looking forward to? - Gran Turismo 5 ...

For Gran Turismo 5 on the PlayStation 3, a GameFAQs message board topic titled "Cockpits you're looking forward to?".

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What does FF and FR mean? - Gran Turismo 4 Message Board ...

Now those 3 lights you are mentioning are the Aids actually doing something to the car (when they are blinking it means that they are working, but I don't remember if that light is just the TCS or ASM or both), the 2nd is the Handbrake, so it will only light up when you push the handbrake, and the last one is the oil, so it will only light up ...

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What is TCS and ASM? - Gran Turismo: The Real Driving ...

Traction Control System and Active Stability Control. Active Stability Control is the same as Electronic stability Control. TCS stops the wheels from Spining and losing traction. ESM/ASM keeps the car steady while going through a corner.

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Gran Turismo's future 4K resolution is enough and 240fps ...

Always glad to see performance prioritized, but this is kinda wtf when talking console games. Not just because of the console hardware, but also the typical display most console gamers are on.

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Getting real with Gran Turismo and a Mazda Roadster in ...

Racing anything around a track for four hours is a great test of both human and mechanical endurance, but in recent years the race has become a test of something else: efficiency.

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E3 2010: Gran Turismo 5 in 3D - Video - CNET

E3 2010: Gran Turismo 5 in 3D. ... creative features from filmmaking tools to the six axis direct control seats, as well as a lot of new community and share features that integrate with the web ...

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Gran Turismo 6 will let you buy in-game credits for real ...

Gran Turismo 6 will let you buy in-game credits for real money Gran Turismo 6 will sell in-game credits in 500,000, 1 million, 2.5 million, and 7 million denominations.

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