For Mafia on the PlayStation 2, FAQ/Walkthrough by Bloviator.
For Mafia on the PlayStation 2, FAQ/Walkthrough by Bloviator.
For Mafia on the PC, FAQ/Walkthrough by Bloviator.
Forgot your username or password? Don't have an account? ... Pentium III or AMD Athlon processor 96 MB of ram 16x CD or DVD ROM drive 1.8 GH of free hard disk space 32 MB video card with DirectX 8.1 compatible drivers DirectX 8.1 compatible sound card Microsoft compatible keyboard and mouse Recommended: 700+ MHz Pentium III or AMD Athlon ...
For Mafia on the PlayStation 2, FAQ/Walkthrough by glenster. Glenster's Guid Haven for ooo ooooo .o88o.
Mafia II Walkthrough It's a tough world out there on the mean streets of Empire Bay. Our Mafia II Walkthrough will show you how to complete mob hits, hijack amazing cars, and battle your way ...
The vehicles that will be stored are those from Ralph (even if they are discarded in the city dur- ing a mission), vehicles that you have left in the yard during the course of a mission and vehicles which are being used when a mission is completed, but does not end by returning to Salieri's Bar.
At the room before the safe you'll encounter two guards with a handgun (that's what I remember) so prepare your Thompson for a good 'ol whooping. After you finished collecting the cash go upstairs to find Paulie and escape the bank. If you're pretty fast you wont encounter any polices on your way to Palermo Club at Hoboken.
Other controls Aiming Aiming sensitivity X adjustable bar Aiming sensitivity Y adjustable bar Max aiming speed X adjustable bar Steering Nonlinear/linear adjustable bar Others Cursor crosshair/center point/crosshair + center point Side roll yes/no Mouse control normal/inverted Speedometer miles per hour/kilometers per hour Subtitles enabled ...
It will remain in a holster as long as you have it. 5 Skill Points are awarded for a multitude of accomplishments-taking outposts, kills, exploration, etc. Allocating early points to The Elephant Tree is highly recommended. Assigning your first three Skill Points to “Capable Strength” and to “Forceful Strength” is a no-brainer.
You can drive south from Vasla Docks, swing west toward the radio tower and then bear south to its location near the shore. Relic no. 13: Shark 21 is located at map coordinates X: 397.1 Y: 754.8. The road going south and then east out of Vasla Docks will get you near a ship that went aground on the rocks near the shore in shark infested water.
MP (Magic Points) ----- This is the character’s magical power. Each spell requires a certain amount of magic points to cast. As this number approaches 0, you will have fewer spells to choose from.
During the second civil war, Bai was unable to evacuate with the other aid workers because of his lack of proper travel papers; he used his own resources to slip out of the populated centers and hide out in the desert frontier regions.
For Arc the Lad Collection on the PlayStation, FAQ/Walkthrough by Billy Lee.
To take a Hunter Exam, go to Rueloon and walk up to the man (Denik) at the entrance of the Hunter Exam Center. Press X, then answer all his questions, and he will let you enter. The Hunter Exam Center is a simple square fighting area that fits on a single screen. The entire exam takes place on this square area. The exam has two or more parts.
Corvo can use... • the front door • the upper ventilation entrance • the moat-accessed room leading into the foyer Even if one isn't going to do the moat route, it still pays to do it. Corvo will have to find the small pipe entrance, uncrank its door valve and slip into an isolated shower-type room.
You'll also be able to level up your siblings after the battle. You'll also have Aveline by your side, in a tank role. You can check out her "Guardian" abilities to see that Friendship and Rivalry points do indeed have a purpose, as they serve to unlock companion's abilities. Be sure to teach your sister how to heal here...
They're human IMC troops with little armour and can be killed easily with a few rounds of most automatic weapons and a single blow with shotguns and sniper rifles. They make up the bulk of the game's enemies and typically use automatic weapons. Their weak spot is the head, so they'll go down quicker if your bullets find their mark. ...
By that stage, your opponent has probably stopped being CH'd and started unwinding from the reel; I like chucking something rather big here - Really Pay Up is a personal favorite, due to it having a power of 20 (20!) while still being very fast, relatively cheap, and it moves you forward a fair way... and of course, with it's delay and slow ...
After clearing that out, you'll come to a fork. Head right and take out the lone guy here so he doesn't come up behind you, then go to the left. After the cutscene, deal with the middle guy and the snipers, then download the datacore. You will now have to deal with a large number of enemies flooding the area, including many heavy soldiers.
A prudent player will stay at the base of the rock wall and eliminate the two hostiles in the dock area. Two defenders will be on the walkway atop the lighthouse and can be sniped from range. This will leave four defenders who will emerge from the building if you are detected.