Still haven't tested this yet, but reports say that giving a Gigas or Satan this spell makes for a lot of dead enemies - not much use giving troops such as Witches or Necromancers, since it's a frontline spell (read : because of wide area of effect, has to be used as close to the enemy as possible so as not to waste your own troops) Deals ...
Still haven't tested this yet, but reports say that giving a Gigas or Satan this spell makes for a lot of dead enemies - not much use giving troops such as Witches or Necromancers, since it's a frontline spell (read : because of wide area of effect, has to be used as close to the enemy as possible so as not to waste your own troops) Deals ...
Hence, you can place them in front line-up. The best strategy in Brigandine is by placing all blockers [units with high HP] in the frontline while support units at the back. There is also a second reason, why I would recommend you to place the leaders in the frontline, so that they can gain EXP.
Accel and Paralyze are good spells to use, but Silent is best left to Fairies. Accel increases a unit's MOV stat (helpful for Hydras), and Paralyze has a pretty good chance to make a target immobile. Archers are worth using, if not just because they can become Artemi. In a choice between Archers and Lancers, I would really consider using Archers.
Brigandine Legend of Forsena Character Recruitment Guide Ver. 2.0 01/31/10 Created by Leland3 ([email protected]) Hello, everyone! This is my very first attempt to make a FAQ so please bear with me if you see any mistakes or errors. I'll try to fix and add more stuffs as I go on.
In GE, you can play as Esgares without any secret code whatsoever, in GE, it's called Estgares, but they are the same, so don't bother too much) Then you get the screen which shows the land of Forsena, and text which explains how this land has the ability of rune power, and about the war between Almekia and Norgard that has finally ended with ...
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