Tank Force (Game) - Giant Bomb

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Tank Force (Game) - Giant Bomb

Tank Force economic system allowing to sell in-game stuff like Tanks and special equipment. Tanks Force built on session battles. Teams can win the game by destroying all opponents or by capturing the flag. A player may take several types of vehicle in the battle, in the Tank Force it will be a representation of "lives".

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LEGO Star Wars: The Force Awakens (Game) - Giant Bomb

Overview. The fifth title in the LEGO Star Wars franchise and the first developed since The Walt Disney Company acquired Lucasfilm. The game adapts the characters and events depicted in the film Star Wars: The Force Awakens as well as new material set after Return of the Jedi leading up to The Force Awakens.

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Tank Games - Giant Bomb

Tanki X April 20, 2017 MAC; PC; Tanki X is a multiplayer tank vs tank action featuring fast-paced gameplay where players can customize their tanks with the futuristic hulls and turrets, and also tune the visual appearance of the machines.

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Giant Bomb's Game of the Year 2009, Day One - Giant Bomb

Day one of Giant Bomb's Game of the Year 2009 feature is upon us! Be sure to check out today's supplementary podcast for some insight into our process. And so, without further ado... 2009's 2008 Game of the Year

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United States Air Force Games - Giant Bomb

The United States Air Force was created in 1947 after WWII ended and they first saw combat in the Korean War. They are the main airborne force for the US Military. ... This edit will also create new pages on Giant Bomb for: Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended.

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Jane's Combat Simulations: Israeli Air Force ... - Giant Bomb

Overview. Developed by Pixel Multimedia and published by EA, Jane's Combat Simulations: Israeli Air Force is a military flight simulator focusing on the Israeli Air Force.Jane's IAF allows the players to pilot nine different jet fighters in air-to-air and air-to-ground combat with Syrian, Jordanian, Lebanese and Egyptian forces.

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Retro Game Challenge (Game) - Giant Bomb

A large points bonus can be unlocked if the ship randomly shoots across certain parts of each stage's environments. Uncovering the letters P, R, I, N, C and E will net a full bonus. The player can also get "technical" bonus points for destroying certain mid-boss characters efficiently (most likely determined by length of time).

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Game Room (Game) - Giant Bomb

The original release of Game Room included two Game Packs with 15 games each. Between May 5, 2010 and December 22, 2010, Microsoft released 11 additional Game Packs consisting of 12-15 games each. This adds up to a total of 189 games. Game Modes. All games in Game Room can be played in Classic Mode.

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BHU (Game) - Giant Bomb

BHU (for "Beat Her Up") is a fighting game with an all-feminine cast. It is a predecessor to the Schoolgirl Fighting series.

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ABM (Game) - Giant Bomb

In ABM, the player is tasked with defending a planet from incoming missiles. Using the mouse, the player can launch anti-ballistic missile missiles in order to destroy the incoming projectiles. The enemy attacks come in waves, where each level is somewhat more difficult than its predecessor. The objective of the game is to establish a high score.

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The Dig (Game) - Giant Bomb

Overview. The Dig is a science-fiction point and click adventure game built on the SCUMM engine, as were other LucasArts adventures of the time such as The Secret of Monkey Island.The story concept was written by Steven Spielberg and was originally planned to be a movie. However, the budget required was quickly deemed too excessive, plus the CG technology of that time was not mature enough to ...

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CSC (Game) - Giant Bomb

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Too Human (Game) - Giant Bomb

Synopsis. Too Human is an action role-playing game developed by Canadian studio Silicon Knights for the Xbox 360, the first in a planned trilogy.The world of Too Human is a re-imagining of Norse mythology where men have become gods by cybernetically enhancing themselves. The main character, Baldur, is one of these gods, but he has shown a reluctance to alter himself as severely as other gods.

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Freelancer (Game) - Giant Bomb

Freelancer was developed by Digital Anvil as a sequel to Starlancer. While sharing the same story background as Starlancer, Freelancer was to be a free roaming space simulator, as opposed to the more linear, mission-based structure of Freelancer. Like Starlancer, Freelancer was notable for the involvement of Chris Roberts of Wing Commander fame ...

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A Boy and His Blob (Game) - Giant Bomb

Overview A Boy and His Blob, a remake of the classic puzzle-platformer for the Nintendo Entertainment System, was revealed in Nintendo Power on March 5th, 2009. The new art style uses hand-painted backgrounds and hand drawn character models, paired with advanced lighting and visual effects.

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Hitman 2 (Game) - Giant Bomb

Overview. Hitman 2 is an action/adventure game developed by IO Interactive and published by WB Games for PC, Xbox One, and PlayStation 4.It is the follow-up to 2016's Hitman.. The game introduces several new gameplay features, such as NPCs spotting Agent 47 in mirrors, guards being alerted if illegal actions are performed in front of surveillance cameras, and the ability to hide in tall grass.

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MHRD (Game) - Giant Bomb

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Wartune (Game) - Giant Bomb

Wartune is a freemium, browser-based MMORPG set in a high fantasy world. Players take the role of a budding hero as they fight to save their home from impending doom (and other players). Key Features. 3 unique classes: Warrior, Mage and Archer

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Portal (Game) - Giant Bomb

Before the release of Portal, the website aperturescience.com was discovered. The website contains a text prompt, similar to DOS operating systems. Typing "login" or "logon" will prompt the user for a username and password. Any username will give access if "portal" or "portals" is entered as the password.

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EverQuest (Game) - Giant Bomb

Overview Art by Keith Parkinson. EverQuest was and is a pioneer of the MMORPG genre by attracting mass appeal to the game format and setting the standard of the subscription model for persistent worlds.Released in March 1999, when online gaming was still in its early years, Sony originally did not believe EverQuest would be nearly the success that it became.

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