Selective fire is commonly done to conserve ammo, to avoid recoil penalty, and to manage heat. For example a mech may carry both SRM and LRM. LRM may be disabled at close range due to its low accuracy, to conserve ammo and heat. Ammos are shared across all weapons of the same type. The weapon panel shows the sum of all ammo, not individual shots.
Selective fire is commonly done to conserve ammo, to avoid recoil penalty, and to manage heat. For example a mech may carry both SRM and LRM. LRM may be disabled at close range due to its low accuracy, to conserve ammo and heat. Ammos are shared across all weapons of the same type. The weapon panel shows the sum of all ammo, not individual shots.
Energy Weapons. Energy weapons are light and has unlimited ammo, but build up lots of heat. All lasers also have a 5% innate accuracy bonus. Medium Laser is the most weight efficient non-support weapon, dealing 25 damage in as much weight as a heatsink.
Aces. In this section I will cover all of the Aces in the game and what requirements there are to unlock them along with their general stats. All of this information along with hints on how to unlock them can be found in the Main Menu under Data Viewer>Campaign Data>Campaign Assault Records.
Guns operate a little differently. They have infinite durability, but finite ammo. You can swing them by pressing Square, but they cause very little damage. To fire them, you'll need to press Triangle. It may help to use R1 to target an enemy so you line up your shot, but in general, pressing Triangle while generally facing an enemy will hit them.
Because it turns out it has great speed for a 55 tonner, the strongest melee attack of all mediums, and enough missile and energy slots to mount an arsenal of SRM's and medium lasers and also 2 hardoints for secondary small lasers, and it all synergises because you can run it hotter then normal sacrificing heat for firepower and armor (and ...
Eliminate DCMS Mech and Tank Bays in the Western Sector Another fenced in area that needs destroying. From the hangars walk left to the complete opposite side of the map and head down to find these larger buildings grouped together. The Largest one in the middle is the Mech bay that spawns enemy mechs so try to take that one out first.
Or hit autopilot to get the game to do it for you. Turns - First, roll the wings left or right until you get to about 45 degrees, then pull the nose back to increase the angle of attack and the plane turns in that direction. To alter the rate in which you turn, try different bank angles and the rate you pull back.
Striking while the heads of state were at a peace summit, political insurrectionists have seized and occupied the administration's center. Many institutions have already fallen to the rebels' orchestrated attacks around the world. Intelligence reports that the rebels now possess both strategic and long- -range weapons.
Ace: F-5E "Ghost" Special Unit: Container Ship The container ship will appear immediately in the center of the map after the optical camouflage is destroyed. There will be three Su-27s that will appear in the map as soon as you start the mission .The first one is the just straight ahead of your starting position.
For Ace Combat 04: Shattered Skies on the PlayStation 2, FAQ/Walkthrough by Minesweeper.
For Halo: Combat Evolved on the PC, FAQ/Walkthrough by Buddaysh. ... no money would be made from selling it) or promotional purposes. It cannot be used in any sort of commercial transaction without written consent. It cannot be given away as some sort of bonus, gift, etc., with a purchase as this creates incentive to buy and is therefore ...
Akula Strategy ----- The final bossfight is a mostly on-the-rails fight. You can free fly a little bit, but you must almost ALWAYS be engaged in DFM with him. There is a trick to defeating this jerk, and here is what you need to do: When you DFM him, you are going to hear missile beeps sometimes.
Enemy ESMs have the same effect to their allied units. If you are within enemy ESM range, expect disadvantage when targeting enemy units. ESM can be stacked if the units providing them have overlapping ranges. ... You can take care of a few escorts before the bombers just make sure none of them reaches the city.
The Fuel Rod gun/cannon can take down the Master Chief's shield in just one shot, so you need to be quite alert when facing one. However, after you destroy any Grunt that is weilding a Fuel Rod gun, make sure you are a safe distance away. The Fuel Rod gun self-destructs, causing similar damage to that of a grenade.
In the beginning of Marvel's Spider-Man, you're not armed with many special moves in combat and web-swinging.And when you gain access to the skill tree, there are so many skills to choose from ...
I used Ice bombs, and when facing Rukifellth and the demon, I didn't get fire-ups (easier that way). Here is the first phase: When it blinks red it does a fire attack. the fire attack remains the same throughout the battle. To dodge it is easy once you get used to it: Angel starts going left, you start going right, and visa versa etc., etc.
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The end result is the same for both versions: total dominance over the opposition. Slash them all until the church bell tolls. Furthermore, you can pick up the items the Ganados drop without opening the door. Pick up all the ammo and cash they give you. It is, however, recommended to open the door during a safe moment to pick up any "stray ...
PRACTICE this because it will help a lot in multiplayer where you can't pause. This helps if you want to whip out secondary items like grenades or proxy mines. * When crawling through a vent, press the B button in a timely manner to stand up while moving forward. You'll get up a little then crouch down again, but you'll get a speed boost.
Head left up the path, then up and right through the underhang and continue on for a bit right. Shatter the rock blocking off the ledge, then break open the rock to your right, and open the chest up for a PAOZU STONE. Continue on north into the next area. Proceed up north here, and read the sign.