Metroid Prime 2 Echoes Logbook, Item and Red Entry Guide Author: Rize This is essentially a 100% items and scans guide. The guide contains three parts. The first is a complete logbook with precise locations given for every entry, and in some cases prerequisite items that are needed to gain the entry.
Metroid Prime 2 Echoes Logbook, Item and Red Entry Guide Author: Rize This is essentially a 100% items and scans guide. The guide contains three parts. The first is a complete logbook with precise locations given for every entry, and in some cases prerequisite items that are needed to gain the entry.
The artifact weapons, dubbed the "Dark Beam" by Science Team, provides the energy needed to open the portal, although for a limited time. We've sent expeditions through the portal, and they have returned with incredible news. The portal leads to a parallel version of Aether.
Quickly head for the large Safe Zone to regain some energy, then head back to the portal generator and use it to generate a LIGHT PORTAL. You can scan it for a Research entry, then step into it to return to Light Aether. /===== 3.
Log 54421 (Rift Portal) Found:Command Center Scan Info:The Rift Portal has been opened. The artifact weapon, dubbed the "Dark Beam" by Science Team, provides the energy needed to open the portal, although for a limited time. We've sent expiditions thorough the portal, and they have returned with incredible news.
For Metroid Prime 2: Echoes on the Wii, FAQ/Walkthrough by NeoChozo.
Shoot it with your light beam to open up a portal opening, then activate it and head through to the Plain of Dark Worship, where there's another Missile Expansion. Grab it and get back to light ...
Next, return to the Judgment Pit. >Judgment Pit Jump down to the safe zone and across to the lower blue door on the opposite side. When you shoot the door open, begin charging the Power Beam. >Portal Access As you enter this room, blast the Lightflyer with the Charge Beam to create a temporary safe zone under it.
In Metroid Prime 2: Echoes, Samus earns a wide variety of weapons and power-ups throughout the game to aid her on her adventure. Although she starts out with some of them, they are taken away early on. Power Beam. The default weapon, which allows Samus to fire the fastest.
For Metroid Prime on the GameCube, FAQ/Walkthrough by bombosmacleod.
You'll step out into a snow-filled field surrounded by cliffs. There's a stream crossing the room, several small, flying creatures flitting around above, and an ornate building on a plateau off to the right. All this while a steady stream of snowflakes falls from a clear sky. Welcome to Phendrana Drifts.
Try detonating Power Bombs whenever they get close, they will instantly rupture into goo. Precede climbing up the platforms to the top of the core. Halfway up you will find a door leading to a Missile Recharge Station, it's good to be prepared. Enter the red door at the very top of the core to Crater Tunnel B.
For Metroid Prime on the GameCube, FAQ/Walkthrough by Deuce ex Defcon.
For Metroid Prime on the GameCube, GameFAQs has 133 reviews.
They're big targets and a single Power Beam shot dissipates one, so they're easy to take out. As for hitting Ridley, if you're slow in taking down his attacks, use ordinary Power Beam shots on his mouth, since he should dodge your charged shot by the time you fire or his all too often spinning around the shaft might make you miss anyway.
Metroid Prime Walkthrough This comprehensive guide will tell you how to save the planet and achieve 100% completion. By Gamespot Staff on January 18, 2006 at 12:44PM PST
Scan any active DARK PORTAL to get the second entry. Now you're back in Aether's Portal Terminal. Remember the door in Dark Aether that you opened with a Bomb Slot? Well the same door is open back in here, so avoid the Pirate Troopers that appear and head into the next room on your left. ... After you get the beam, scan Pirate Data LOG 69898 ...
Overview. The Metroid Prime franchise is a subset of the larger Metroid series set between the events of the original Metroid (and its remake Zero Mission) and Metroid II: Return of Samus.It is set apart from the rest of the Metroid series due to its first-person gameplay set in three-dimensional environments. The main trilogy of the Metroid Prime series, consisting of Metroid Prime, Metroid ...
Portal Chamber - Now that you have the Jump Boots, you can hop up the tall ledge, activate the portal machine, and hop back to a place that WON'T kill you just for hanging out. ==Agon Wastes== Portal Terminal - New Scan: Dark Portal Three Pirate Troopers are waiting to attack you out here. Deal with them.
For Metroid Prime on the Wii, FAQ/Walkthrough by Deuce ex Defcon.
For Metroid Prime: Hunters on the DS, a GameFAQs message board topic titled "A typical mph day.".