As soon as you pass the fallen gate and past the bend, three more goons will appear. You can kill them by shooting the cylinders but you need to be quick for that. If not, just use whatever weapon you feel like using. Go up to the cylinders and up the left staircase to exit the level. Level Statistics.
As soon as you pass the fallen gate and past the bend, three more goons will appear. You can kill them by shooting the cylinders but you need to be quick for that. If not, just use whatever weapon you feel like using. Go up to the cylinders and up the left staircase to exit the level. Level Statistics.
/ ----- After you're are transported to Police Station's Lock-up Cell, you will enter a room with a TV, then you will go up a couple of staircases and get a cut- scene of Jim Bravura who is lying on the floor. He will tell you to "stay true to the badge" and to "solve the case".
For Max Payne 2: The Fall of Max Payne on the PC, FAQ/Walkthrough by I-M-INDIAN18.
New York City. Last Night. Mona's Place-Funhouse. "When entertainment turns to a surreal reflection of your life, you're a lucky man if you can laugh at the joke." Go ahead; take a u-turn to your right and up the ramp. Go down the spinning tunnel on the left. Turn left and walk towards the 'MIRRORS' sign. The door on the left opens up.
On Part I-Chapter 3, there is a door that you can break down (just before the toppling boiler). Go through the door and out a window. After following the bloodstains on the ledge, you'll come to another window to go through after bashing in. Lots of goodies here, and also a body with a stake in its back on the floor with the letters ''BUFF'' drawn next to it in blood -- a little tip of the hat ...
The easiest method is to first take out the sniper on the roof to the right, then the three directly ahead of you and then use the dumpster for cover as you take out the remaining five around the petrol pumps. Use some slow-mo to make sure you don't take to much damage and to ensure none of the enemies has time to lob a grenade or you are ...
Max Payne 2 Walkthrough Do you die inside of a New York minute everytime you load up Max Payne 2? Try reading our walkthrough for a full walkthrough, general tips, weapon strategies, and cheats.
/ ----- After you're are transported to Police Station's Lock-up Cell, you will enter a room with a TV, then you will go up a couple of staircases and get a cut- scene of Jim Bravura who is lying on the floor. He will tell you to "stay true to the badge" and to "solve the case".
Enter the house and check the table near the broken wooden-bench on the left to get an Injection Pistol. Check the briefcase by pressing 'Use' key against it to find loads of cash, "On any other normal day, this money will be mine." Now, turn around and check the door near the staircase which is blocked by three wooden planks.
Note that you can catch him off guard and jump over him to attack him from above. The first time you do this he won't block your attack, but he will after you've engaged him. It's not a bad idea to farm this enemy here, it gives 40 Geo and you can fight it over and over again, just don't go overboard, Geo will be plentiful later in the game.
Forgot your username or password? Don't have an account? Sign up for free! ... Stand over the body here and use the F.C. DEVICE to get the fingerprint for Paul Baker (registration number 58104.) Head back to the FRONT ENTRANCE. FRONT ENTRANCE. Take the door to the OFFICE HALLWAY. OFFICE HALLWAY.
Grab it and jump into the portal. After coming out the other side, cross over. Work your way east, till you get to the room with a sight stealer and Waystone #2. Take out the sight stealer, use the Waystone, and cross over. Head west two rooms and north to find a portal with a chest next to it. The chest is a Skill Attack++ Shadestone. Hop in ...
Walkthrough. Note: Bulletpoints are commands to be keyed in, unless otherwise stated (as steps with a capitalised starting letter). It’s not mandatory to read all of the mail & text files to proceed, but it builds a more complete picture of the story so I will be including commands for some of them in the walkthrough.
Walkthrough. For this guide, the walkthrough is going to be split into five parts. One part for the two beginning missions and Dutch's Island, which more or less serves at the tutorial for the game, one part for each of the three Seed siblings and their respective missions and outposts, and finally the last for Joseph's small region, which you can only unlock after defeating his siblings.
Use the forklift parked nearby to run over the grunts standing ahead, dismount, and frisk the bodies. Get on the forklift again, back up, and accelerate forward to break the crates blocking your progress. Make a right and repeat the procedure. Don't go beyond the point where the second group of crates sat.
There are two guards and a guard dog near the poppy field under the east cliffs. Lure one of them behind the shack with a stone and put him down. Then take out the other one. If you can’t get a bead on the guard dog, toss a hunk of bait and shoot the dog when it feeds. Find the generator supplying the sprinkler system and turn it on.
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It has a solution to one of the problems, so you'd better not miss it. Additionally, and also in the early going, the jester will give you a slate and a scroll, both of which also provide solutions. Note that the scroll is always the same, but the paper and slate are random. Drop them all off at the Entrance Hall when you get the chance.
For Ryu ga Gotoku 1&2 HD for Wii U on the Wii U, FAQ/Walkthrough by ThePatrick.
Dolphin merges with Wolf, and ends at the bottom of the hill. [3.N] Bigfoot ----- Time, Speed, Turning, Balance If you haven't found this course on your own yet, yes there is a hidden course. I really think you should try to find it on your own; the Orienteering mission will help. No? Okay. Start from the top of Elephant.