For The Darkness II on the PC, FAQ/Walkthrough by RARusk.
For The Darkness II on the PC, FAQ/Walkthrough by RARusk.
For The Darkness II on the Xbox 360, FAQ/Walkthrough by RARusk.
----- Notes: This works the same as the ICA Proximity Explosive but looks like a toy duck. It also makes noise which will attract nearby people thus making it a bit more flexible in usage than the ICA version.
It is important to note that if the mine is found and picked up you will not be able to detonate it as the Detonator cannot either be brought out or activated if it is. However, it will be taken to a Weapons Box where you can pick it back up and activate it again.
For Hitman 2 on the PlayStation 4, FAQ/Walkthrough by RARusk.
To take a Hunter Exam, go to Rueloon and walk up to the man (Denik) at the entrance of the Hunter Exam Center. Press X, then answer all his questions, and he will let you enter. The Hunter Exam Center is a simple square fighting area that fits on a single screen. The entire exam takes place on this square area. The exam has two or more parts.
The Darkness Walkthrough Jackie Estacado's having a bad day that keeps getting worse. Use GameSpot's Walkthrough to the Darkness to help get him through it!
For Shining in the Darkness on the Genesis, FAQ/Walkthrough by Marak.
The best way to take down enemies with this is to sever the arms, head, and then the body. Since it is long, however, it can easily get caught on walls when Max is swinging. To take care of this, simply always target the head (or torso once the head is gone) for Max to thrust vertically instead of horizontally.
For example, use Confusion first and then Bite. Klots drops an ID Card as he runs off. Grab it and go through the sliding door to end up back at the first three-way split. This time, take the west path to find Tekot. Use the ID Card to open the elevator and you'll automatically head down to the next floor.
Tomb Raider: Angel of Darkness Walkthrough This comprehensive guide includes general tips for navigating Lara through this challenging Tomb Raider adventure, combat and weapon strategies to help ...
Grab it and jump into the portal. After coming out the other side, cross over. Work your way east, till you get to the room with a sight stealer and Waystone #2. Take out the sight stealer, use the Waystone, and cross over. Head west two rooms and north to find a portal with a chest next to it. The chest is a Skill Attack++ Shadestone. Hop in ...
Forgot your username or password? Don't have an account? Sign up for free! ... Stand over the body here and use the F.C. DEVICE to get the fingerprint for Paul Baker (registration number 58104.) Head back to the FRONT ENTRANCE. FRONT ENTRANCE. Take the door to the OFFICE HALLWAY. OFFICE HALLWAY.
Note that you can catch him off guard and jump over him to attack him from above. The first time you do this he won't block your attack, but he will after you've engaged him. It's not a bad idea to farm this enemy here, it gives 40 Geo and you can fight it over and over again, just don't go overboard, Geo will be plentiful later in the game.
Walkthrough. Note: Bulletpoints are commands to be keyed in, unless otherwise stated (as steps with a capitalised starting letter). It’s not mandatory to read all of the mail & text files to proceed, but it builds a more complete picture of the story so I will be including commands for some of them in the walkthrough.
Walkthrough. For this guide, the walkthrough is going to be split into five parts. One part for the two beginning missions and Dutch's Island, which more or less serves at the tutorial for the game, one part for each of the three Seed siblings and their respective missions and outposts, and finally the last for Joseph's small region, which you can only unlock after defeating his siblings.
Use the forklift parked nearby to run over the grunts standing ahead, dismount, and frisk the bodies. Get on the forklift again, back up, and accelerate forward to break the crates blocking your progress. Make a right and repeat the procedure. Don't go beyond the point where the second group of crates sat.
Besides boosting constantly which is of course the story of every time trial, there are a couple of other things you can do, mainly in the MTS area. I find MTS to be effective in a couple of places here. First of all at the beginning on laps two and three it can be used for the turns leading up to the cylinder section.
Continuing, you will find yourself in a room containing Zacharie, the merchant, and a yellow cube. After this is the elevator of the Postal Office. b. Postal office ----- Select 00001 to go to the ground floor, or 99999 to go to the roof and get a hint from the Judge.
It has a solution to one of the problems, so you'd better not miss it. Additionally, and also in the early going, the jester will give you a slate and a scroll, both of which also provide solutions. Note that the scroll is always the same, but the paper and slate are random. Drop them all off at the Entrance Hall when you get the chance.