- RockmanDS has no HP so it can't be deleted normally - he can only be hurt by Chips that can damage but have no damage values, such as AreaSteal and such. - Rockman will return to his normal mode (no Soul Unisons) if RockmanDS breaks out. - You CANNOT switch from one Chaos Unison to another.
- RockmanDS has no HP so it can't be deleted normally - he can only be hurt by Chips that can damage but have no damage values, such as AreaSteal and such. - Rockman will return to his normal mode (no Soul Unisons) if RockmanDS breaks out. - You CANNOT switch from one Chaos Unison to another.
Sup Guys, I'm using Chaos Unison really often as it makes the game more challenging, and easier at the same time. I think it's a good add-on. I still have two questions about it, that I would like to know the answer, because my folder is based on Chaos Unison (Alot of "Aiming Chips" so I can Soul Unison with Searchman, then I just shuffle the custom screen until I get a Dark Chip).
Boss time! BATTLE: PROTOMAN (Team Protoman) HP 300 Protoman moves randomly around the screen and has two attacks. He'll either use a WideSword or a HeroSword, which hit either across one column or one row ahead respectively. As his HP drops, he may start to move into your field before slashing.
For Mega Man Battle Network 5: Double Team on the DS, GameFAQs presents a message board for game discussion and help - Page 5.
For Mega Man Battle Network 5: Double Team on the DS, Pro Action Replay Codes by Microfox1.
Further on the path you'll see a security cube for Mayl's HP, a subchip dealer in another blue square, and Roll. Talking to her reveals that Gutsman and Glide are in ACDC2. There is another child path up ahead with a BMD containing 800 zenny. Continue down the path and through the portal to ACDC2. Continue down the green path.
If you successfully counter the enemy, it'll freeze and your attack would be doubled. Okay ,just finish the Mettaurs. Follow the path to Akihara 2 and search for a zigzag path. There is a netdealer who sells HP Memory 1000Z HP Memory 3200Z Vulcan1 C 500Z Spreader* 3200Z HiCannon E 5000Z LongSword C 6000Z CustSword E 6800Z And find a portal.
For Mega Man Battle Network 4: Blue Moon on the Game Boy Advance, Battle Chip Guide by DX Xetrov.
Its fast in that once you paralyze the opponent with one of the many methods, the battle is over. Easy win. Meteors combined with Meddy's Paralyze Pill leads to an amazing combo of 800 PARALYZING damage, which can even be chained! The problem with Megiddo beforehand was its reliance on too many things.
For Mega Man Battle Network 4: Red Sun on the Game Boy Advance, Battle Chip Guide by DX Xetrov.
In Very Hard, it'll be two Mett3EX, a Mett3EX and Shrimpy3EX, a Shrimpy3EX and DogmaEX, a Mett3EX and GloomerEX, and a FelonyEX and ValGearEX. After that, take the right portal (Of special mention is the bottom portal, which has a Fastgauge * in a BMD). Here, go up to the so-called WaterGod, and you'll have to fight some viruses!
Opposite the portal is a path to the top-right which was previously blocked by a gate requiring you gather 130 chips in your library - go through to see a strange red portal and an evil Navi telling you that it leads to the deepest part of the Undernet. Enter the portal to reach the WWW area.
For Mega Man Battle Network 3: White Version on the Game Boy Advance, a GameFAQs Answers question titled "Where can I find Prism J ?".
Mega Man Battle Network – FAQ/Walkthrough Game Boy Advance ... , south, east, and west. Don't get confused by my directions. The lower left corner would be the farthest western corner, and so on. o-----o | Act One: Fire, Fire! ... talk to Mayl for Roll R, then jack in. Blackboard-- ===== Go around the way and across the pencil blocks for a ...
Go back to the Prog and talk. Fly little Prog, be free! ... or sit there and collect dust, what do I care? Go back and talk to Roll, then hightail it over to Yai's HP. Watch the cut scene and get outraged. Go back to where the Prog was trapped and travel down that path. Then swing up the long staircase, enter Sky Area and head for UnderNet 2.
Just keep firing and hopefully you'll break the stone block in the middle, giving you more opportunities to attack. If you have attacks that can hit the last column, by all means, USE IT! Another really clever approach is to use a Fan at the start (if possible) to get the Beetank3 stuck right below the stone block!
Afterwards, Dex sends an e-mail to Lan to hurry up. Step into the portal in front of you to head to Den Area 1, the first area of the Net. The programs have a few more gameplay tips, if you bothered to talk to them. The portal right behind you when you entered is to get out of the Cyber World all together.
For Mega Man Battle Network 2 on the Game Boy Advance, Walkthrough by Adori. ... cracking all three blocks in the row on your side of the field. ... the edge of the screen to receive a Stick. Next, head northwest while still staying next to the river until you hit the western edge of the screen, and examine the edge of the screen to obtain a ...
Jack into your dad's computer to get PresData, which comes in the form of the Press NaviCust program. ... While you're leaving the hospital, check under the children's examination room door, straight ahead from the first floor elevator. ... filling out your Giga Chip library nearly! All the Omega Navis have ungodly amounts of HP and deal ...
Head to Town Area 2 and find the teleporter near the stairs to Town Area 3. Go in, then find the green Navi partially under a walkway. Talk to it, then jack out and head to Elec Town. Go up on the upper walkway (to the speaker system) but stop in the area before. Jack in to the Board that says AC and talk to the evil Navi.